What I want to know is, why the aliasing seems so much worse in DX2 than in other games. At least it seems like that way to me, if others disagree.
Take for example the first of the shots posted just above (2 men with the 5 curved pipes on the left side). I just find there to be an excessively extreme amount of aliasing, that isn't evident in other games. I just keep getting the feeling that Ion must just doing something wrong, but what I have no idea. All I can guess is the extreme high contrast nature of the lighting is the problem, but then, some of the non aa shots of Doom don't seem this bad. Then again, even though they both seem to be using an unified stencil buffer based lighting system, Doom IMO looks more realistic.
This is all not to say that I think that DX2 look bad. I'm quite looking forward to it... PC version that is