Dreamcast's Image Quality has still to be topped

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TEXAN

Regular
SC2 - PS2/XB/GC

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SC - DC

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It's just the sharpness, vibrancy, color, clarity, that the DC had, that the current consoles haven't been able to emulate.
 
I think you don't understand that Gamespot gets their pictures by running the game on their grandma's 13 inch Zenith and taking pictures of the TV with a conventional camera only to have Walmart develop the pictures and then they scan them in.
 
Texture filtering in top Xbox and GameCube titles pushes those systems beyond Dreamcast, but SEGA's system delivered some standards way ahead of its time:

- choice of automatic progressive scan or automatic flicker filter AA standard in games

- full MIP-mapping calculation

- full precision blending and Z calculations independent of buffer depth

- full 640x480 images

- acceleration for anisotropic texture filtering, though rarely used

- no image tearing in games
 
I predict that only good things will come out of this thread.

Who am I fooling?

BTW, SegaR&D, your pics only prove that SC2 has a hell lot more polygons per frames than anything else.
 
Let the Dreamcast RIP. SC on DC was amazing for its time but SC2 on every system looks alot better. I will admit some of the Dreamcast games looked alot better than some 1st gen ps2 games. But I cringe at the thought of GTA or Snake Eater on the DC.

I still use my DC for emulating NES/Genesis/SMS but thats about it.
 
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