I thought, with the new Batman-issues and all, that it could be interesting to dig up all those nasty, more or less well kept dirty secrets in games, where features are disabled from one brand based on device/vendor id's or similar, even though the cards would be capable of using those features.
I have two incidents which pop up to my mind quickly:
- Good old Tiger Woods during the R3x0/NV3x days, where water shader and possibly other features were disabled on Radeons, could be "fixed" with 3DAnalyze using nVidia vendor/device id's
- Hellgate London DX9-mode, disables PCF(?) or something similar shadow filtering on Radeon HDs, again "fixable" with nVidia vendor/device id's
I have two incidents which pop up to my mind quickly:
- Good old Tiger Woods during the R3x0/NV3x days, where water shader and possibly other features were disabled on Radeons, could be "fixed" with 3DAnalyze using nVidia vendor/device id's
- Hellgate London DX9-mode, disables PCF(?) or something similar shadow filtering on Radeon HDs, again "fixable" with nVidia vendor/device id's