Dirt has better graphics than GTHD & Forza2?

Why is GT:HD even being considered Next Gen? Wasn't it built on the PS2 engine and pretty much just res bump and nothing more?

Um, GT:HD has completely new car models, new shaders, prolly new lightning setup as well.

The GT:HD that was shown initially at E3 was indeed just GT4 rendered at 1080p.
The GT:HD that hit PSN is far from that.
 
This is the same build that was showed to press in early March... and the build was probably prepare and certified in February. An it really is nothing unnatural is a little choppy 3 months before it's done.

of course, but my biggest complain is about that brown dark/bloomish look, it doesn`t look real or eye pleasant (latest video "previewHD" on gametrailers is example thereof)
 
Isn't Dirt a Codemaster's game? If yes, I wouldn't trust these screenshots by a long shot. ;)

About GT:HD not being next-gen: I agree somewhat. It's very impressive technically so far, but IMO, I would much rather have some air/wind simulated in the game (and visible), perhaps rain effects or heat-waves to make it look more authentic.

I want more of that Gran Turismo 3 Night/Wet Stage than a boring good looking empty racer. Give me MGS2 type wind/rain on a sunny Gran Turismo track with cars not much better than those of last generation and I bet you, most people would think it 1000 better looking than what GT:HD is today.
 
No way, just take a look at some videos of GoW (Gears of War) gameplay and you'll see that the lightning is top-notch and not pre-baked.
Like many a title, it's a combination. It has prebaked environment lightmaps and realtime dynamic lighting.
 
Like many a title, it's a combination. It has prebaked environment lightmaps and realtime dynamic lighting.

I see thanks, but the use of realtime dynamic lighting is still dominant in that game right?

Motorstorm still looks better :p

You know, I wonder how the damage modeling is in DIRT. I always thought that the Colin Mcrae series had good damage modeling for the cars.
 
Like many a title, it's a combination. It has prebaked environment lightmaps and realtime dynamic lighting.

Yep, that's what I thought too. In the original videos (way back then) the lighting was much more impressive but I guess they couldnt get it to work like that with a good framerate.
 
Motorstorm still looks better :p

It doesn't.:p
Yep, that's what I thought too. In the original videos (way back then) the lighting was much more impressive but I guess they couldnt get it to work like that with a good framerate.
At the same time they have more details now and their architecture was much improved. Though I miss some effects from first showcases.
 
Though doesn't have the realism of GT:HD, I think Dirt looks great. Very impressive lighting, natural colors and good enough vegetation. Actual gameplay and city parts are slightly worse but overall it is still great.

That said, am I the only one who thinks it is too dark?
That suspiciously hides a lot of details and if that's the real game than many lcd screens won't show anything at all.
 
Um, GT:HD has completely new car models, new shaders, prolly new lightning setup as well.

The GT:HD that was shown initially at E3 was indeed just GT4 rendered at 1080p.
The GT:HD that hit PSN is far from that.

I still have a hard time saying GT:HD is a full next gen title. GT5 is what we really need to see.
 
at the moment GTHD has the most realistic lighting and car model that's the obvious. while in DIRT, the car damage looked ok but nothing as spetacular as motorstorm's. i would say DIRT has slightly better foliage than motorstorm and GTHD thats it. nothing can touch Motorstorm in regard to its physics, explosion, particle, smoke and mud effect. the lighting in MS is at least as impressive as in Dirt. we hav to wait till GT5 to really put it into the competition.
 
To be honest, I wasn't at all impressed with Motorstorm during the short time I spent playing it. The models look great, but the environment looked very bad to me during gameplay. I had the distinct impression that I was driving over painted styrofoam blocks the whole time. The physics also seemed entirely unrealistic... too arcade for my tastes, but that is what the game is about after all so no surprise there. And the damage is nothing but a scattering of a few parts when you wreck. Really, what seems so impressive other than the good lighting, good vehicle models, and decent texturing and filtering?
 
To be honest, I wasn't at all impressed with Motorstorm during the short time I spent playing it. The models look great, but the environment looked very bad to me during gameplay. I had the distinct impression that I was driving over painted styrofoam blocks the whole time. The physics also seemed entirely unrealistic... too arcade for my tastes, but that is what the game is about after all so no surprise there. And the damage is nothing but a scattering of a few parts when you wreck. Really, what seems so impressive other than the good lighting, good vehicle models, and decent texturing and filtering?

I have to agree with what you said about the looks. Fun game it is but not visually a revolution and the physics lacks (or perhaps not but looks arcadish). The filtering seems to be bilinear as the transition from sharp to blurry textures at near POV distance is hard (a line basically separates sharp/blurry), this for the ground atleast and what a shame. Although that applies to many games nowdays. :???:

Perhaps it is the lighting that makes people forgive/ignore other aspects of the game and see it as a technically incredible looking game?

While in DIRT, the car damage looked ok but nothing as spetacular as motorstorm's. i would say DIRT has slightly better foliage than motorstorm and GTHD thats it.

I would say that in DIRT the car parts fall of from the right positions and as it would in real. If you have seen a real crash then there isn't a lot of objects lying around the crash site but external chassis parts.
I would say the foliage is much better or even superior to both other games. The trees certainly does not look like billboard trees and the grass seems better looking (not blocky edges on the grass textures like in MS). :smile:
 
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WHY DO SO MANY PEOPLE KEEP MAKING THIS MISTAKE?

It's LIGHTING.

Perhaps becouse as nowdays there is a lot of talk about next-gen effects and such lightning just sounded as a more potent way to describe the lighting effect in games! :LOL:

Neverthless some spell checking now. :smile:
 
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