Not bad. From watching the vid, controls seem more arcade like than sim. A demo off Live will be my call on this game. Certainly not a blind buy for me.
*Raises Hand*
I work for GameTrailers and I was the one who played and cut this footage so if anyone has any questions about it feel free to ask me.
I've been reading this forum quietly and I'd just like to add a few things into the discussion. The build is still early, it's the same one we've had for a month now- we posted a few vids earlier but Codemasters asked us to take them down so we did. Today we saw Gamevideos.com had their own vid up, so we figured it was fair game.
Anyways, the game plays just as floaty as it looks. However, it plays responsively regardless, and can be very fun and rewarding. It takes a little getting used to just as long as you don't hammer the gas around the track and actually know anything about racing (you'd be surprised how little some people I work with seem to use their brakes when I watch them play).
I really enjoy playing it, and after spending hours and hours playing the 8 tracks available in this build (with 1 specific car per track) Ill definitely be picking this up once it's released.
The framerate takes a big hit once you get 6 detailed cars on the track at once, which is unfortunate, but hopefully theyll fix this problem before release.
Also, the sound designers deserve a lot of credit for their work- everything from the engine noises to the environments makes a realistic and contextually correct sound as it 'whooshes' past the camera. I'm very impressed with its design.
Seems like the series still has that 'bug' where it feels like the road is moving underneat the car instead of the other way around. Disappointing.
03-May-2007 16:23
Keep in mind when you are riding in a car that relative to you the ground is moving beneath you not the other way around.
Um.... Not really.
That like saying that when you go outside for a walk it feels like the ground is moving and not you.
From a fixed frame of reference relative to you it WOULD look like the ground is moving beneath you. How could it not? Notice I also never said it "feels like" I said it LOOKS like. Two completely different senses touch and site.
RELATIVE to you it looks like the ground is moving. You are obviously coupled to the car. If not then the car would be moving away from you and when that happens generally its because you aren't in the car.
When you drive down the freeway and there is another car driving next to you, which has the higher relative speed to you? The car driving next to you or the road underneath?
The videos that were posted above are about the best compromise of an external camera that you can get. The closer objects are to the car the faster they appear to move while the further objects appear to move slower. Hey just like real life.
Other than the fact that the cars are going over jumps the game looks pretty much just like every other recent sim I've seen from the 3rd person camera.
It would be impossible to say exactly what it would look like to be floating above a car as it drove down the road because the camera isn't behaving like a camera mounted on a helicopter. It's more like a camera attached to the car on a very long and flexible pole as the camera doesn't move up and down with the car. Also when the car turns there is some lag or damping going on with the camera. Still it's a completely synthetic viewpoint that will NEVER be seen in real life.
If that's what you are having trouble with then try a different view point. I prefer in car or hood cam. Not really fond of bumper cam and I absolutely hate the 3rd person camera view.
Check out the in car camera from these videos.
http://www.jeuxvideo.fr/article-colin-mcrae-dirt-6557-0-0.html
The in car stuff (just like every other sim) takes the damping effect off completely so the viewers eyes always move with the car unlike real life where you tend to focus on a spot even when the car is turning. I don't think we will get that kind of fidelity in a video game any time soon though.
I think this is the first attempt where eyes/head of the driver were simulated so they would move independently
http://www.mobygames.com/game/ps2/driving-emotion-type-s-/cover-art/gameCoverId,15324/
http://www.youtube.com/watch?v=NK8QY_dp1P4
If only Motorstorm had that...that would have been great. Looking forward to GT5 having it
Also...wouldn't it be great if the camera in these racing games didn't centre the car in the middle...eg. you take a sharp right...the camera is slightly behind you in your turn. Gives a greater sense of speed and movement... (would be especially relevant in Motorstorm when you are hit by another car)