Suflex said:
My biggest WOW ever was back in 87, the Amiga.
The Amiga for me was more about lots of Wows rather than biggest wow.
But I had the Atari ST first, and had a lot of Wows on that as well. I think my biggest wow back then was probably Populous, the first for looks and gameplay, and the second for being so much better than the first. I have played Populous through Steem recently on a PC and it still looks great.
On the Amiga there were some pretty awesome things as well. Strangely enough Pinball Fantasies was one of my biggest Wows there, the sound was just awesome.
On the PC I had some very different wows, like MT32 support in PC games, or the Pro Pinball series (played one of those again recently, still looks amazing), or the many fun ways of dying in Larry games.
On the C64 my biggest wow was probably Elite. That game was so different. I was almost too little to be able to play it, but watched my older cousin play and then played it shortly after on the Atari ST. The dragon in Gauntlett 2 also wowed me, and so did GFA Basic
Xenon 2 also very much wowed me on the ST, as did Gods, and these two games still look great today also.
The point is that you need to find a balance between gameplay, graphics and sound. That's always been the case. People absorb a lot of information visually, so the importance of that shouldn't be underestimated - but it depends a lot on the kind of game you want to offer also. Something like Point Blank on the PS1 was great even if the graphics weren't amazingly good, and that's the kind of feeling I think the Nintendo is trying to latch onto.
But a lot of the complaints here are already being addressed. You saw the EA presentation of how the movement and behavior of the players was greatly improved on the next-gen versions. In the next Indiana Jones the behavior of the AI is absolutely revolutionary, augmented by use of physics on static objects as well.
In fact, I think the next-gen is going to do precisely that - the paralel setup of the new consoles is such that even if you max out your console's power for the best looking graphics, you are still very likely to have spare processing power for AI and physics improvements.
Also, while the AI is currently sufficient for some types of games, it not nearly is for others. No racing games have great AI at the moment for instance. This is something I hope to see addressed in the next generation, but it will still take a good coding effort even with sufficient processing power. There are plenty of other things, but it's important to see that improvements are happening.
And I agree that graphics wise we're far from having reached the maximum. Environments are still often very static and dead. A lot may improve here in the future ... but it remains a matter of balancing different factors - and that balance differs per game also, not in the least because in online games that exclusively work with humans, you don't necessarily need any AI at all.
A valid point by the way is that if you could use the next generation's full power for an SDtv image, you may be able to get much closer to convincing graphics than we get now in HDtv. I would certainly like to see someone try.