Developer who was not happy with Xbox 360 beta kits ID'd

http://condemned.1up.com/do/blogEntry?bId=5358518&publicUserId=5638732#comments

[QOUTE]
With the melee-combat mechanics we are using, frame-rate is critical to getting the sensation of swinging weapons while we have some very nitty-gritty environments which cry out for all the effect and shaders we can enable. Even with the power of the Xbox 360, performance is clearly going to be our major hurdle to continue to overcome. Running a game at 720p on HDTV sucks up all the power you can throw at it -- and more. We'll continue to optimize, tweak and streamline wherever possible -- as long as it doesn't detract from the vision of our game.[/QOUTE]

What do you think? Considering Condemned is one of the worst looking (Comparitively) games on Xbox 360. Bad hardware? Bad Development? Bad Transfer from Alpha to beta kits? or just bad code
 
I feel sorry for this guy - that last post from Tony_L (within th elink) I feel is indicative of what he's going to have to be dealing with for the next month or so in emails and other outlets of fan-boy anger.
 
Blame it on weak development. He kicks off his post with the acknowledgement that the majority of his team are new to console development.

Majority of the team new to console development? No big deal!
-aldo
 
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hasanahmad said:
http://condemned.1up.com/do/blogEntry?bId=5358518&publicUserId=5638732#comments

[QOUTE]
With the melee-combat mechanics we are using, frame-rate is critical to getting the sensation of swinging weapons while we have some very nitty-gritty environments which cry out for all the effect and shaders we can enable. Even with the power of the Xbox 360, performance is clearly going to be our major hurdle to continue to overcome. Running a game at 720p on HDTV sucks up all the power you can throw at it -- and more. We'll continue to optimize, tweak and streamline wherever possible -- as long as it doesn't detract from the vision of our game.[/QOUTE]

What do you think? Considering Condemned is one of the worst looking (Comparitively) games on Xbox 360. Bad hardware? Bad Development? Bad Transfer from Alpha to beta kits? or just bad code

Condemned looked better than most Xbox360 stuff they showed so far.. Now for your question..what I (and other) peoplethink about this is not important at all, and I'm sure other devs will not react to this..
 
Err, what?

You refer to this dev as if they were previously known to be unhappy with the devkits?

The article doesn't even say they're unhappy with the kits.

:?
 
condemed looks really bad, by "most 360 stuff" what are you referring too?

the only game on the same level of condemned is frame city killers, GOW, Huxley, Prey, GR3, PGR3, CoD, Oblivion all have much better graphics than this game.
 
hasanahmad said:
http://condemned.1up.com/do/blogEntry?bId=5358518&publicUserId=5638732#comments

[QOUTE]
With the melee-combat mechanics we are using, frame-rate is critical to getting the sensation of swinging weapons while we have some very nitty-gritty environments which cry out for all the effect and shaders we can enable. Even with the power of the Xbox 360, performance is clearly going to be our major hurdle to continue to overcome. Running a game at 720p on HDTV sucks up all the power you can throw at it -- and more. We'll continue to optimize, tweak and streamline wherever possible -- as long as it doesn't detract from the vision of our game.[/QOUTE]

What do you think? Considering Condemned is one of the worst looking (Comparitively) games on Xbox 360. Bad hardware? Bad Development? Bad Transfer from Alpha to beta kits? or just bad code

Non of us are psychic, how the hell would we know? And even if Condemned was the worse looking game on Xbox360 and the Developer was having problems, what does that have to do with the hardware? You judge a system by the best it produces(Gears of War), not by the worst, doesn't make much sense.
 
hasanahmad said:
What do you think? Considering Condemned is one of the worst looking (Comparitively) games on Xbox 360. Bad hardware? Bad Development? Bad Transfer from Alpha to beta kits? or just bad code
What I think:

New and untested hardware architecture.
Look at Shadow Man 2 on PS2 for example. Is that title indicative of the hardware's capabilities? (Compare Super R-Type with R-Type 3 on SNES; difference is enough to make a grown man cry.)

It's normal that early titles don't look or run nearly as good as the hardware ought to be capable of.
 
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Bad hardware? Bad Development? Bad Transfer from Alpha to beta kits? or just bad code
My vote goes to all of the above. They're not the only studios having these kinds of problems. And it's Monolith, after all -- the engine code is most likely derived off of FEAR, which runs nice and smooth on the PC. Take PC code to 360, and it *WILL* crawl. Bad Alpha->Beta transitions are also not news. Lots of places have had them.
 
Hardknock said:
Non of us are psychic, how the hell would we know? And even if Condemned was the worse looking game on Xbox360 and the Developer was having problems, what does that have to do with the hardware? You judge a system by the best it produces(Gears of War), not by the worst, doesn't make much sense.
It is more interesting hearing and seeing developers create their own engine then listening to someone who just licensed an engine that was already built for next gen graphic cards (SM 3.0+).

btw, not everyone is licensing the UE3.
 
BTOA said:
It is more interesting hearing and seeing developers create their own engine then listening to someone who just licensed an engine that was already built for next gen graphic cards (SM 3.0+).

btw, not everyone is licensing the UE3.

you know epic is making gears of war right, I'm sure all the changes and advancements they make while developing will make it into the xbox360 version of there engine, and if the condemned is using the same engine as Fear they are in the same boat, about the article I thnk it has more to do with going alpha to beta kits, the game looks great to me it looks like they were really pushing the alpha kits but the change in hardware is making them rethink how they are going to do some things
 
FEAR nice and smooth?
okay, granted, Lithtech was never that great on throughput (Jupiter certainly wasn't), but FEAR is at least a few levels beyond that. It supposedly doesn't choke at 60k polys per frame like Jupiter often seemed to.
 
Developer who was not happy with Xbox 360 beta kits ID'd
This is a misleading title hasanahmad.

It a simple blog entry of a producer of a launch game saying that tight schedules don't make the development of his game an easy task.
It has nothing to do with a developer unhappy of the beta XeDK being identified.
Don't make assumptions with your thread tiles, and if you do, at least, use a (one) question mark.


Now, on the subject, launch games do always have erratic development. The technology is completely new, the developement tools are not perfect, the schedules are tight and budget are fixed. It always a mess, and it has always been.

Speaking of this, we have a few members that are in this mess as we type.
Hi, guys! Working on launch games is fun, isn't it? :mrgreen:

The worst thing of working on a launch game is that most people won't even be respectful or grateful of the job done. Most people, will just say, "meh, it's the classical launch game shovelware!". :LOL:
 
Vysez said:
Speaking of this, we have a few members that are in this mess as we type.
Hi, guys! Working on launch games is fun, isn't it? :mrgreen:
If they're so busy with creating launch titles, how come they have time to read and post here, huh? ;)

The worst thing of working on a launch game is that most people won't even be respectful or grateful of the job done. Most people, will just say, "meh, it's the classical launch game shovelware!". :LOL:
Hmm, well, I'd think they have the last laugh after all when they just hop into their new spankin ferraris and take off. :D
 
If they're so busy with creating launch titles, how come they have time to read and post here, huh? ;)
Some of us need something to do while waiting for half-hour long build processes to complete. Also, not all of us next-gen devs are working on launch titles.
 
I think first-generation software tends to be the crappiest, not because of inexperience, but because it is written for a chunk of hardware that, like the programs, is still in development. So the tools and whatnot publishers are getting now may not work later.

I’ll bet you this sort of thing is like trying to nail a fly with a roll of crumpled paper. :|
 
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