USER INFO
Country: United States
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform Xabre
CPU Opimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 6796
Game 1 Low Detail 124.5
Game 1 High Detail 42.7
Game 2 Low Detail 104.2
Game 2 High Detail 55.8
Game 3 Low Detail 104.2
Game 3 High Detail 50.9
Game 4 Nature 24.0
Fill Rate Single 440.3 MTexels/s
Fill Rate Multi 1622.3 MTexels/s
High Polygon Count 1 25.2 MTriangles/s
High Polygon Count 8 7.8 MTriangles/s
EMBM 43.7 fps
DOT3 91.5 fps
Vertex Shader 49.4 fps
Pixel Shader 28.9
Advanced Pixel Shader DNR
Point Sprites (crashed after APS haven't had a chance to run it)
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(tm) XP 1800+
Internal Clock 1.50Ghz
Internal CLock Maximum 1.50 Ghz
External Clock 0Hz
Socket Designation
Type <unknown>
Upgrade <unknown>
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version N/A
CPUID 0x00000662
CACHES
Level 1
Capacity 128KB
Type <unknown>
Type Details <unknown>
Error Correction Type <unknown>
Associativity <unknown>
Level 2
Capacity 256KB
Type <unknown>
Type Details <unknown>
Error Correction Type <unknown>
Associativity <unknown>
DIRECTX INFO
DirectX Version 8.1
DIRECTDRAWINFO
DirectDraw Version 4.08.01.0881
DISPLAY DEVICES
Description Primary Display Adapter
Manufacturer SIS
Name Xabre
Total Local Video Memory 64MB
Total Local Texture Memory 64MB
Total AGP Memory 8MB
Display Driver sisgr.drv
Display Driver Version 4.13.01.3000
Driver WHQL Certified No
Max Texture Width 2048
Max Texture Height 2048
Max User Clipping Planes 0
Max Active Hardware Lights 10
Max Texture Blending Stages 8
Textures in a Single Pass 4
Vertex Shader Version N/A
Pixel Shader Version 1.3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x1039
Device ID 0x0330
Sub-System ID 0x03301039
Revision 0x01
Texture Formats
Pixel Format 32bit ARGB [8888]
Pixel Format 32bit RGB [888]
Pixel Format 16-bit RGB [565]
Pixel Format 16bit RGB [555]
Pixel Format ARGB [1555]
Pixel Format ARGB [4444]
Pixel Format FourCC [DXT1]
Pixel Format FourCC {DXT2]
Pixel Format FourCC [DXT3]
Pixel Format FourCC [DXT4]
Pixel Format FourCC [DXT5]
3D Capabilities: Hardware Transformation and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Mapped Bump Mapping, Environmental Mapped Bump Mapping with Luminance, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, TExture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full Screen Anti-Aliasing, DXT Compressed Textures
Country: United States
3DMARK2001 PROJECT FILE
PROJECT
Name My Benchmark
Description
Registration Name
Registration Key
3DMark Version 300
DISPLAY
Platform Xabre
CPU Opimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 32bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 6796
Game 1 Low Detail 124.5
Game 1 High Detail 42.7
Game 2 Low Detail 104.2
Game 2 High Detail 55.8
Game 3 Low Detail 104.2
Game 3 High Detail 50.9
Game 4 Nature 24.0
Fill Rate Single 440.3 MTexels/s
Fill Rate Multi 1622.3 MTexels/s
High Polygon Count 1 25.2 MTriangles/s
High Polygon Count 8 7.8 MTriangles/s
EMBM 43.7 fps
DOT3 91.5 fps
Vertex Shader 49.4 fps
Pixel Shader 28.9
Advanced Pixel Shader DNR
Point Sprites (crashed after APS haven't had a chance to run it)
SYSTEM INFO
System Info Version 2.2
Installation ID 0x00000000
OEM ID
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer AMD
Family AMD Athlon(tm) XP 1800+
Internal Clock 1.50Ghz
Internal CLock Maximum 1.50 Ghz
External Clock 0Hz
Socket Designation
Type <unknown>
Upgrade <unknown>
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version N/A
CPUID 0x00000662
CACHES
Level 1
Capacity 128KB
Type <unknown>
Type Details <unknown>
Error Correction Type <unknown>
Associativity <unknown>
Level 2
Capacity 256KB
Type <unknown>
Type Details <unknown>
Error Correction Type <unknown>
Associativity <unknown>
DIRECTX INFO
DirectX Version 8.1
DIRECTDRAWINFO
DirectDraw Version 4.08.01.0881
DISPLAY DEVICES
Description Primary Display Adapter
Manufacturer SIS
Name Xabre
Total Local Video Memory 64MB
Total Local Texture Memory 64MB
Total AGP Memory 8MB
Display Driver sisgr.drv
Display Driver Version 4.13.01.3000
Driver WHQL Certified No
Max Texture Width 2048
Max Texture Height 2048
Max User Clipping Planes 0
Max Active Hardware Lights 10
Max Texture Blending Stages 8
Textures in a Single Pass 4
Vertex Shader Version N/A
Pixel Shader Version 1.3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
Vendor ID 0x1039
Device ID 0x0330
Sub-System ID 0x03301039
Revision 0x01
Texture Formats
Pixel Format 32bit ARGB [8888]
Pixel Format 32bit RGB [888]
Pixel Format 16-bit RGB [565]
Pixel Format 16bit RGB [555]
Pixel Format ARGB [1555]
Pixel Format ARGB [4444]
Pixel Format FourCC [DXT1]
Pixel Format FourCC {DXT2]
Pixel Format FourCC [DXT3]
Pixel Format FourCC [DXT4]
Pixel Format FourCC [DXT5]
3D Capabilities: Hardware Transformation and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Mapped Bump Mapping, Environmental Mapped Bump Mapping with Luminance, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, TExture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full Screen Anti-Aliasing, DXT Compressed Textures