DeanoC

K.I.L.E.R

Retarded moron
Veteran
Sorry that your job wasn't as good as you'd hoped. Hope your current one goes according to plan. :)

A man of your experience and talent can find a job anywhere. :)

I'm looking forward to the article you are writing.

My best wishes go out to you.
 
Cheers, I have a good feeling about Climax. Climax appear's to be my kind of place. Different people respond to different atmospheres, I know lots of good people at good companies that just won't be right for me, doesn't make me or them right or wrong, just different.

The article is a little dense, so I'm not sure how easy it will be to digest.
 
Cheers, I have a good feeling about Climax.

I'm sure everybody does. ;)

Seriously, great to see you're keeping busy and I hope things will work out for you; for the best of course.

Can you say what happened to all your work that you did previous to this on that other game with the forest level?
 
Saem said:
Cheers, I have a good feeling about Climax.

I'm sure everybody does. ;)
:) when I was doing some research about them, I got some 'interesting' results from google with that company name :)

Saem said:
Seriously, great to see you're keeping busy and I hope things will work out for you; for the best of course.

Can you say what happened to all your work that you did previous to this on that other game with the forest level?

It will go into the pit of lost games, game code is like an iceburg, you only ever see about 10%. Loads of demos and canned titles just disappear from sight.

They can never be released (IP and legal problems) so get horded by programmers and never see the light of day. PH will have a similar fate, I've got it but I can never distrubute it,

I've acquired at least 4-5 demos over the years, I even have one compete unreleased game (a Dreamcast game ready for submission that got canned at the last moment). I'm quite careful to make sure I've got backups, so they hopefully won't get lost.

Off the top of my head these are unreased prototypes and games I've got hanging about.
Renegade Racer DC,
Cubes PC and DC,
Picassio PC (non-playable),
Dreamlands PC and PS2,
Beasts PC,
Stung PC,
Purple Heart PC

Most game coders will have a similar collection, ithe amount of waste is staggering in this business....
 
Hrm... how do legal issues effect code reuse?

/me hates algorithm patents. THey should be copy rights.
 
Inside a company its not uncommon for work to be moved around but it can be slightly dodgy (depending on contract signed) if you have multiple publishers. The publisher is paying for the development, so transfering that work to another project (which may benefit another publisher) is a bit dodgy...

Technically when a project is cancelled (or company goes bust) somebody still owns the IP, either the publisher or the receivers, as such the development team shouldn't really have any of it. It takes the next 25 years (ish IANAL) until it becomes public domain and can be legally distributed.

Which is why you sometimes here of development houses buying back the rights, so that they can re-use the code and art assets NOW.
 
Those issues are one reason why the engine/data method is popular. you can write a game for publisher a and publisher b , but keep some IP control this way. . In a related note when i got made redundant from creations last year we had people paid to format hard-disks to ensure that code had actually been destroyed!
btw deano , what you need to do now is to encourage climax to setup a "climax north-west" preferably north-manchester ;)

-dave-
 
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