DeanoC

K.I.L.E.R

Retarded moron
Veteran
The debugger I do have (DirectX 9 shader debugger) is so tricky to get working, it never has for me. What I want is to to set a breakpoint in some HLSL code and have the debugger tell me whats in the registers at that point. Is that so much to ask?

You will have to wait a few months-years. These things take time, too much time.
 
I wouldn't mind something really basic.... Even a shader instruction that dumped the registers, thats basically how I debugged PS2 vector code, set the stop bit and read the registers out in the text file.
 
Wouldn't you be able to get some open source tools and maybe implement a feature like it?

Currently AFAIK there are no open source DX9 shader debuggers, but if I find one I will tell you. I will also give you the e-mail addy of the person in charge of the project so you can ask them for the simple feature. :)

I like to help. :)
 
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