I am convinced in normal gameplay, with the right build, Axton is unfuckingkillable.
The biggest problem is that I always want to be able to have enough skill points to eventually get every skill in every tree and become an unstoppable killing machine. I don't want to choose which skill I can get, just which ones I want first. I want the skill points to max out at 200, not 50. I want to be able to get everything to max and mow through all the opponents. But they are making me choose!
What would be the point of character development systems and skill trees then if you could get everything you want in one playthough? :smile:
What's the point in playing the game through twice when you've just played it through already? Especially if you can't level up and get more skills? If you've got to have several builds on each character to see all the skills, five different characters (including the Mechromancer), and single/multiplayer, just how many times can you play through the same content?
Well, the systems should be designed in such way to provide the player quite a bit different experience when playing with a different character. I am thinking about games like Deus Ex and Bloodlines which are like that. Haven't played Borderlands though, but it seems that's not the case there.
It is worth pointing out that in Borderlands 2 they now have a vending machine that lets you pay to respec all your skill point allocations, so you can fairly easily juggle em around to try different things if you so wish. Naturally the more skill points the more expensive this gets...
Steam preload is out. Restart Steam to get it.