Cube Maps are one way to do reflections on modern GPUs. From what I have read it can take 6 passes to do a cube map on current GPUs, although with D3D10 this can be done in a single pass (thanks to the geometry shaders and streamout).
Because of the unique environment consoles offer (in which the platform is stable, exploitable, and in many cases offers features and performance not found in many average desktopns) we see console devs do some really amazing stuff.
So my question: With the current hardware in the PS3 and Xbox 360 are there ways to speed up cube mapping? And are there better/comparable techniques that can be done faster than cube mapping? (After seeing nAo ingenuity in using NAO32 for HDR effects I wouldn't be surprised!)
Because of the unique environment consoles offer (in which the platform is stable, exploitable, and in many cases offers features and performance not found in many average desktopns) we see console devs do some really amazing stuff.
So my question: With the current hardware in the PS3 and Xbox 360 are there ways to speed up cube mapping? And are there better/comparable techniques that can be done faster than cube mapping? (After seeing nAo ingenuity in using NAO32 for HDR effects I wouldn't be surprised!)