crappy 3dmark score on NV31/34?

Thanks.

So both NV31 and NV34 are 4x1 architectures with 128-bit DDR-I memory interfaces. NV31 uses a new DDR-I controller, while the NV34 unit is based on that of the NV18. Features such as colour compression are missing from NV34 to save costs.

NV31 is capable of "6 ops/clk" - seems to suggest 6 zixel output/clk and of course, 4 coloured pixel output/clk if it is a "true" 4x1 architecture as Dave & CMKRNL suggest. Hardware VS support is assumed for now (we'll have to see how comprehensive this is once people have boards, heh).

NV34 is capable of "4 ops/clk" - so again assuming it is 4x1, then 4 zixel/4 pixel output/clk. Looks pretty likely that it has software-based VS support, although may have a DX7 T&L unit.

Got a quite interesting e-mail today from somebody with board-level dev experience of NV34 & NV31 (so no in-depth ASIC knowledge unfortunately). Nothing revolutionary; just confirms what most people have suspected. All NV3x parts are spun internally as being based on the same "Cinematic Engine" (i.e. DX-level support) which is closely associated with certain ASIC cell groups. Unlike in the past where mainstream products have been developed by re-hashing old ASICs, their most contemporary ideas involve scaleability of a single architecture. Makes you wonder how easily they can go "up" as well as down, eh?

MuFu.
 
I'd think that the NV31 would be more likely to be just like the NV30 except with 2 advanced shader units instead of the NV30's 4. But then it would be more like a 4x2 than a 4x1, and probably would have lower 3dmark03 scores than they measured--so I guess I'm wrong.
 
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