DavidGraham
Veteran
This is understandable, but the subject at hand is related to scalable things, view distance is very very scalable, much more than most things in graphics, users shouldn't have their 4090 sleep on the job (40% utilization, and downclocked), just because that user selected max view distance settings in ArmA 3, and then gets 46fps in the end!you want to use more CPU and decided to make buildings in your game destructible .. You can't just make an option to make buildings indestrutible on older computers
Or this user shouldn't drop from 60fps in World of Warcraft, to literally 10fps, just because he managed to make the game render at max view distance.
GPU Physics and dynamic destruction are dead features now despite being alive a decade ago, massive view distances are dead too, but not because they are not scalable, because something gotta give in the way we code games.
A couple of years ago, Ubisoft migrated two of their DX11 games to Vulkan to improve their CPU utilization and overall game performance, they successfully did so, Ghost Recon Breakpoint and Rainbow Six Siege, gained at least 20% more performance in CPU limited scenarios as a result. Few game developers do that nowadays.