Speaking of bump mapping, the final version of DC Doom 64 is out.
Some tehnical highlights:
- 16 dynamic lights
- bump mapped environments and weapons
- geometry tessellation
- dual analogue controller support
- 60 fps (most of the time)
Obviously having a N64 game as the starting point gives a lot of headroom, but it's worth pointing out that the N64 only launched 2 years earlier. That's now monumental of a jump the DC was.
I remember years ago
@Simon F saying there was no reason the DC couldn't have used BM in games - it was fast enough. I guess 60 fps fullscreen validates that, though obvioulsy there's a cost to it.
I played Doom 64 through back in the day and it's a really good game once you get used to it not looking like classic doom.