looks decent. In fact, I bought a Matrox G400 back in the day just because of bump mapping --and 32 bit rendering.Doesnt seem to respond correctly to the lighting and angle.
this demo though if real seems to have better results
looks decent. In fact, I bought a Matrox G400 back in the day just because of bump mapping --and 32 bit rendering.Doesnt seem to respond correctly to the lighting and angle.
this demo though if real seems to have better results
That just looks like a noise texture to me. I think the original Unreal was one of the first to do this but it was common back then.I was talking about this. Bumpmap finally being supported on the Dreamcast emulator redream. Apparently Rayman 2 used it for the environments.
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That just looks like a noise texture to me. I think the original Unreal was one of the first to do this but it was common back then.
I am not sure what I am reading. I suppose the emu doesn't apply the bump mapping but it is applied when running on the DC?Perhaps the reason it looks like a detail texture is bump mapping isn't being applied? From the link:
"It's not really fixed. Just crudely passing the texture through without applying bump mapping. Better than just a flat shaded purple poly."
Perhaps the reason it looks like a detail texture is bump mapping isn't being applied? From the link:
"It's not really fixed. Just crudely passing the texture through without applying bump mapping. Better than just a flat shaded purple poly."
So the fact that two emulators has recognized this as bump mapping and added bump mapping to tackle this game specifically has no weight to because the visuals do not please you?Is your comparison screenshot showing bump-mappnig then? Because it sure as heck doesn't look like bump mapping and exactly the same results of that screenshot can be achieve with just a second texture. Have you any video footage of bumps in action?
It has no weight because the evidence doesn't support it, but as I said, you can't really spot bump mapping in stills. Hence my polite request (and your unnecessarily less than polite reply ) for a video.
Actually, looking closer, they do look like bumps. There's a clear light-at-top/dark-at-bottom synergy within the noise.
But, without seeing it in motion, this could just be how the noise in the texture is.