Consoles get new steering wheels from logitec [2015]

Davros

Legend
2 new forcefeedback wheels both priced at £299
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See how the make a big deal that the xbox1 wheel also supports the p.c
well the ps4/3 wheel also supports the pc. I wonder if they are trying to steer (see what I did there) p.c gamers towards the xb1 wheel because its cheaper to make since it lacks the lcd's, 4 buttons and a 24 stage dial

Both wheels support a manual shifter £45
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I'd want guarantees these'll work on future platforms before shelling out that kind of money! TBH I think it was pretty disgraceful that old wheels didn't work on new platforms. It's one thing for a £40 controller not to work, but a £200-300 wheel that works the same as the new one is asking too much.

Also, why the difference in features? Why does the PS version have a 24 point dial?
 
Review from Inside Sim Racing is implying it's practically the same internals as the G27. They said the pedals, wheel, and shifter feels exactly the same. A friend of mine have the G27 and he's really pissed that it doesn't work on his PS4, and now he has to buy an entirely new version that will be almost the same thing.

The G29 is also compatible with PC, it includes leds array, and more programmable buttons. It says the xbox version "includes stainless paddles" but the G29 does too. Why are they are trying so hard to hide the fact that for PC only, the G29 is the obvious choice?

Maybe the new direction for PC gaming will required MS approved peripherals... unified xbox/pc gaming needs unified peripheral requirements?
 
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It is also annoying that if someone owns both consoles, whatever version they get, one of the consoles will not be supported. Also the manual shifter was included in the G27 and G25. It wasnt extra
 
The missing buttons on the xb1 wheel could be a xinput limitation as ms designed it specifically for their pad and nothing else, no foresight, no future proofing
XInput supports maximum of 4 axes, 10 buttons, 2 triggers and a 8-direction digital pad

If you count the buttons on the xb1 wheel guess how many it has, 10
(paddle shifters are buttons not axis)
 
The missing buttons on the xb1 wheel could be a xinput limitation as ms designed it specifically for their pad and nothing else
So I assume that Steam Controller wouldn't be using Xinput? Do we know what it will use? Dinput? I'm asking this because I believe the controller have motion sensor + dual trackpad + analog stick + analog triggers, thus not enough analog input on Xinput unless they do something funky with it.
And what's with that stupid limitation anyway? why not define a standard set of buttons (which should be similar to Xbox controller to avoid 3rd party defining the buttons differently) + a few more (unlimited?) that can be used for special cases (or future proofing). Or Xinput does accept more buttons than standard Xbox controller but Logitech just want to save some money?
 
Or Xinput does accept more buttons than standard Xbox controller
No ms made the xinput and basically decided our pad only has 10 buttons so there's no need for our api to support any more, If its not on the pad it doesnt need to be in the api

since the steam controller would also work in steam o/s I would assume it uses SDL
https://www.libsdl.org

Direct Input would also work (has support for 8 axes and 128 buttons)
but using the win32 api for trackpad and pointing device (like what you get on an ibm thinkpad)
 
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No ms made the xinput and basically decided our pad only has 10 buttons so there's no need for our api to support any more, If its not on the pad it doesnt need to be in the api

since the steam controller would also work in steam o/s I would assume it uses SDL
https://www.libsdl.org

Direct Input would also work (has support for 8 axes and 128 buttons)
but using the win32 api for trackpad and pointing device (like what you get on an ibm thinkpad)

Controller support has gotten much better on the PC since xinput was implemented though, and there is a direct cause and effect relationship there. Having a standardized controller layout has been a net positive, IMO.
 
Spoilered to answer mrcorbo while trying to stop the thread going too off topic
It hasnt, its got worse (nobody in the direct input days had an incompatible controller)
we had standard controllers with direct input. xinput introduced another one , and ruined things by introducing games that broke all our gamepads and doesnt work properly with pre xinput games.
all xinput (and games that only supported it) did was make us all have to buy another gamepad,
I now have to have 2 gamepads, 1 for directinput games and a 360 pad for xinput games, threre are pads that are switch-able between the 2 modes (but I dont have one)
thank god direct input still works and we are not at the mercy of an inferior api, with it's 10 button limit
flight simmers and space simmers would not be happy.

You could make the argument that more first person shooters on p.c are now playable with a gamepad
and you'd be right but would you want to play a fps like that.
 
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It hasnt, its got worse (nobody in the direct input days had an incompatible controller)
we had standard controllers with direct input. xinput introduced another one , and ruined things by introducing games that broke all our gamepads and doesnt work properly with pre xinput games.
all xinput (and games that only supported it) did was make us all have to buy another gamepad,
I now have to have 2 gamepads, 1 for directinput games and a 360 pad for xinput games, threre are pads that are switch-able between the 2 modes (but I dont have one)
thank god direct input still works and we are not at the mercy of an inferior api, with it's 10 button limit
flight simmers and space simmers would not be happy.

You could make the argument that more first person shooters on p.c are now playable with a gamepad
and you'd be right but would you want to play a fps like that.

Why? The 360 pad supports Directinput with the caveat that the left and right triggers are considered a single axis with no button presses being considered as "centered" and pressing each trigger either being negative or positive. Is that a big problem?

Going the other way there are Xinput wrappers for DirectInput. So you can go that way as well.

DirectInput continues to be supported for the corner cases where you need more control surfaces, but I don't find myself playing a lot of games that require the extra controls. Elite: Dangerous is pretty much the only one and my flight stick (once properly mapped) works fine with that. In the vast majority of games having the controller "just work" with proper button prompts and sensible button assignments is a huge win.
 
I think they are making a big deal about that the Xbox version of the wheel also supports the PC simply because that is the first time Logitech made a wheel for Xbox that also works on PC, whereas on PS4 that has been the case since the very first wheel. In fact, I used a PC version of the first official Playstation supported wheel I think on the PS2 and that worked even before the 'official' wheel was out (and was much cheaper).

Also, DriveClub supports the new wheel. And yeah, it's sad they couldn't get the old wheels to work, but presumably due to the driver issue rather than something malicious on the Logitech end. That has never been an issue ever before.
 
I doubt its a driver issue, more a licensing issue ms want money plus the xb1 wheel is probably cheaper to make than the g27 (lacking the shifter) and is priced higher (especially when you include the price of the shifter) therefore better for logitec to make a new wheel than to get xb1 users to buy the g27

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Actually Arwin you are right, the g27 is a single controller and that would exceed xinputs limit of 10 buttons per controller so the shifter has to be a separate device
although it would be nice if logitec just disabled the shifter on xb1 (better than having to buy a new wheel for g27 owners) but they have no incentive to do that i suppose.
 
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Is it usual to release such expensive wheels that aren't compatible with both consoles?
 
I will not buy anything new from Logitech (or whatever they are called these days) until they fix PS4 support for my G27. I would accept some kind of adapter if they want to make some money.
 
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