Comments on Nv engineer words?

Actually the Z occlusion query can significantly help reduce the cost of fill rate as well as well as geometry processing.

The bounding box only requires a single z test per pixel across its screen projection. The number of z tests per pixel for the geometry inside the bounding box is equal to its average depth complexity.

You do not get any fill rate improvement when the bounded geomtery consists of convex objects with an average (front facing) depth complexity of 1, such as a sphere. This was presumably the case mentioned above.

However, if the bounded geometry is highly complex, such as a complete 3d tree with an average front facing depth complexity of say 8, then the fill rate improvement would be significant. Of course, the improvement in geometry processing would also be significant in this case.
 
Welcome back! :)


EDIT: This is just funny as. We are all talking about these mysterious "engineers" and have no clue who's who.
There's the "nv engineer" who apparently is not "SA."
And we have the incredible "SA" who never speaks of his
place in the industry. But I think his mentioning of
"past experience at SGI" and Rev's guessing seem to
point his profile toward T-Buffer.

.. I feel so small.


EDIT2: With all these different points of view on methods, efficiency and architecture, I wonder if engineers get in fights with each other on these sort of things. I mean, how can all those chip conceptual designers get along?
 
I thot my post was clear enough. :)

Anyhow consider NV Engineer, thus the play on his handle as Simon pointed out. (Say N V outloud).
 
Ty said:
Can I just say, Ghost of Envy?
You could have made it a bit more subtle !

Edit: Sorry! I see that being subtle is a bit of a waste of time ;-)
 
Ty,

You just spoiled everyone's guessing game.... tsk tsk tsk :LOL:

edit:

Aidan,

SA the way I've seen him in his posts is purely interested in technological matters. I personally don't find it that important anymore as to who he actually is, I simply enjoy what he usually has to say. And it seems to me that he prefers that things will stay that way. What I'm trying to say is that the gentleman in question shouldn't be turned off from posting; nonetheless I have the impression of a very simple individual that doesn't need or want any spotlights. ;)
 
To be honest I knew about it, but I found out by accident from a friend. I just don't like to expose certain things if I'm not 100% sure that the individual doesn't object to it.

I'd say that Ty is "close" enough with "Ghost" to know......
 
I think quite a few won't know him unless they've been with B3D since, oh, I think, what 1.5 years ago? i.e. during the "original" B3D. Lotsa B3D forum newbies here now though so many won't know him...

Loved his nick tho :). Since we came back online in the PCStats "temp" forum, he had been lurking but never posted... because he told me he never felt there was anything interesting enough for him to post. The bastard :)

In certain aspects, I miss the old forum... in other aspects, I like this one too...
 
The extra diversity of posters.

Whatever this site eventually "becomes", and taking into account that we at B3D (the staff) take enormous pride in tha fact that we have quite a number of programmers participating in our site, we do need "simple gamers" (for lack of a better word or two) throwing in their say in various topics. It "re-invirogates", tells us what gamers want or what they see as immediate needs and hence, hopefully, set those participating programmers' minds thinking.
 
Reverend said:
I think quite a few won't know him unless they've been with B3D since, oh, I think, what 1.5 years ago? i.e. during the "original" B3D. Lotsa B3D forum newbies here now though so many won't know him...

actually i have been hanging out "here" for longer than 1.5 years...just did not post that much. from now i am gonna have to watch these nicknames ;)
 
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