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So how well did PS2 do?
For those with IGN INsider, you can check it out here.
http://ps2.ign.com/news/36633.html
For those with IGN INsider, you can check it out here.
http://ps2.ign.com/news/36633.html
clem64 said:ok. Go to Metropolis.
1) the platform where your ship has landed. The lines coming from the center of the plaftform to the outer edges as well as the circles following the outer edges.
2) the little passage way that leads from there to the gadgetron vendor. The floor is bump-mapped. (notice how the lines on the floor flicker when you're walking )
3) At that point, take a left and go down the stairs. The grey floor with squares on it and grass on the sides. There again bump mapping.
If I'm wrong someone please tell me. It's just that bump mapping in GC games looks exactly the same.
I think the best way to see if a surface has BM is to stare at it from up close and make sure that it's a flat surface. Then move away from the object. If you see that the surface has a flicker that follows the lines (bumps) on that surface, that's BM. If the surface is flat and simply covered with textures there's no reason for it to do that.
london-boy said:i still want a game (one any console) that looks like the zelda demo shown in 2000 before going all cell shaded.....
guess i'll have to wait....
and with no prog scan here in europe we couldnt even really enjoy it that much................
im gonna stress over this for so long now.......
IMO, Metroid Prime appears to be bump-mapped in certain areas.. but it's not.
You can usually tell when there's bump-mapping.. it really sticks out.