Collada 1.4 released.

j^aws

Veteran
Some of it's features,

What New in COLLADA 1.4?

Core Feature Enhancements

Mesh geometry
Skinning
Morphing
Animation
Assets
Data validation

COLLADA FX

COLLADA FX is the first cross-platform standard shader and effects definition written in XML. It targets high-end systems running OpenGL Shading Language (GLSL) and Cg (HLSL coming), as well as resource-constrained systems (OpenGL ES 1.x profile). It provides:

Next generation lighting, shading and texturing
High level effects and shaders
Support for all shader models (1.x, 2.0, 3.0) under CG and GLSL profiles.

COLLADA Physics

Rigid Body Dynamics
Rag Dolls
Contraints
Collision Volumes
Enables data interchange between Ageia (Novodex), Havok, Meqon, ODE and other game physics middleware
COLLADA DOM

The soon to be released COLLADA DOM software will provide import/export API for C++ developers

The physics stuff sounds interesting... you can download the full specs from the link,

http://www.khronos.org/collada/
 
Cool, looks like they're starting to flesh it out.

By the way I think this plays back nicely into the DevStation thread and the cross-platform development discussion there.
 
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