Never found a decent answer to this and thought someone here might know. In COD, your own gun is always pretty loud, but the guns of other players and enemies are whisper-quiet. Like someone will be right behind you, and you'll here a subtle "psh psh" as you die, but in the killcam, nope, his gun's not suppressed. Guns are so quiet that I'm more likely to hear bullet ricochets than the actual gun, and footsteps are louder than pistols. What's the deal? Other games don't have this issue. Is it because Sledgehammer and IW devs have never been around guns? Is there some game balancing reason for it? Is it just a crappy engine they haven't bothered to fix because they're on top of the market? They're something like ten games into the series now, so surely someone must know by now.
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