It's nice to see that Microsoft was open to someone buying Lionhead while keeping the Fable IP (same as with Bungie). Only unlike Bungie, the employees couldn't swing the purchase and no one else was interested in Lionhead without the Fable IP.
And what I'm getting from the rest of that article.
Phil Harrison wanted F2P games as a service across all games in all studios under his control.
Phil Spencer wanted anything labled Fable to be a AAA game with AAA spit and shine.
Phil Harrison then left and a succession of people were in charge of Microsoft Europe.
Either of the first two in isolation probably would still see Lionhead at Microsoft.
Fable Legends needed to release back near the start of 2015. It needed to have monetization in place as soon as it entered closed BETA in 2014 and it needed to have a way to keep people interested and engaged for long periods of time. It needed to have a non-AAA budget (which doesn't meant non-AAA graphics, just look at Warframe).
But none of that happened. Phil Harrison wanted F2P games as a service but I don't really think he understood what it means to be a F2P game. Not surprising as most people in charge at large publishers don't "get" F2P and what makes F2P successful.
Phil Spencer wanted Fable to look and play like a AAA game to anyone that tried it or looked at it. And that isn't unreasonable consider Fable is (or I guess was) one of the cornerstones of the Xbox franchise. I have a feeling he would have been just fine with a AAA Fable 4, but...Phil Harrison was in charge of Europe and there was nothing he could do about that. All he could do was try to at least make anything bearing the Fable game have the fit and finish of a AAA game. Which then made it impractical for it to succeed as a F2P game without established roots in that area or similar areas.
IMO, trying to go F2P with Lionhead as the developer was just a bad decision for Fable. It may have been a good game, but most Fable fans were likely going to be a bit turned off by the fact it wasn't a story based Fable 4.
If Phil Harrison wanted a F2P Fable game, it should have been contracted to a smaller studio with some experience in that area. But his ego wouldn't allow that and hence ALL studios under his control had to go that route. Meh, just a bad idea. It's a shame that he was put in charge of Microsoft Europe in the first place.
I was looking forward to getting a Fable 4 at some point. I was hoping Lionhead were working on Fable 4 with another team. Unfortunately that latter wasn't happening and the former is fairly unlikely.
But I'll hold onto my small but unrealistic hope that Microsoft and Molyneux are working out a deal to make Fable 4.
Regards,
SB