We're talking about console output mainly. Although it's not like their PC and phone titles are an extensive library.
Yes, it fizzled out. And in the mean time Sony bought up Guerilla and Media Molecule etc.
On different platforms. So 3 on PS3, which was warranted because they sold. The fourth is on the new platform, wanted by the fans, and is the last in the series, ND moving on to something new. The other two were handheld titles. That's very different to MS having 7 (or whatever it is, lots more on Wiki) Halo console games, Bungie getting sick and eventually ditching MS.
Similarly, KZ was okay for four titles and then Sony let GG move on.
That's not to say Sony aren't beyond 'milking' a franchise, but they do allow studios to follow the market, or cut them off and replace them. To date, MS hasn't shown the same support. Rare were given some flexibility until Kinect launched. The other studios are single franchise factories, and when the franchises are no good (Fable), they get axed rather than allowed to redirect themselves.
You move goal posts , you finally admit that SOE fizzled out so they sold it but hey they bought up successful companies. MS bought the Gears IP and opened a studio during that time also but hey MS does it , its bad. Sony does it is good until the posts move again.
MS only 7 Halo games if you don't want to count spin offs. That's a franchise that started in 2001. So 15 years for 7 games vs 5 years for 4 games
Sony let GG move on from Killzone because they were never large successes. The first one was forgotten about and received poor reviews on the ps2. The ps3 tech demo made Killzone 2 a spectical and part 3 again got bad reviews.
Rare is making a large scale multiplayer game based on pirates. It seems like they were allowed to reinvent themselves. Even lion head was allowed to reinvent their franchise by trying out Fable Legends but delay after delay happened and there was no visionary at the front of the studio.
Let's not forget Bungie left MS precisely because they didn't want to make another Halo game. Who knows what would've happened had they let them do something different?
Bungie left and made another first person shooter which had massive problems. The whole game was thrown out and remade in a few months and its still extremely content starved. So if MS let them stay to make something different it would have been another first person title just not called Halo .
I mean if you picked another studio or if Bungie left to make an RPG you'd have a point there. But they went right to making FPS games.
I was on the alpha and internal beta of EQ Next Landmark for almost two years. I have no real information about what happened and can only conjecture. After Sony sold off the studio, the new management fired the wrong guy (they fired Dave, of all people), then nothing happened for a year until they finally closed. Ambition was not the problem, the talent was there, the system was working, but Sony was still selling off a sinking ship. They seemed to have internal creative conflicts, because the disagreements were noticeable during their developers round table discussions, despite the attempts at hiding it. It really felt like the open questions to the public were to resolve internal conflicts, I guess we'll never know....
I hope Dave Georgeson will get back on his feel with a new project elsewhere, he was by far the one I agreed with the most. Interestingly his profile on twitter changed recently to "VR architect", so good luck to him!
That's a shame , the systems they showed off seemed to allow for a lot of dynamic content. But lets not act like the SOE problems started with the sale. They had problems as far back as galaxies.