Well, there obviously wasn't much about Cg in those meeting notes, but this did look intriguing to me:
Why are the issues between glslang and Cg being merged into a single issues list? If glslang has been selected as the basis for the HLSL, why is Cg of consequence? I can only assume that those directly involved with working on GL2 have decided to keep some aspects of Cg, or that nVidia thought it was to their benefit to modify Cg to be more conforming with GL2 (Personally, I hope very much that Cg and glslang are both merged into one language...one that doesn't just work in OpenGL2...).
Bill Licea-Kane reported vigorous activity on the mailing list. Main accomplishments: accepted contributions with signed contributor agreements from 3Dlabs & NVIDIA, and decided to use glslang as the basis for the HLSL. Now merging issues from both glslang and Cg drafts into a single issues list. Working hard to conclude draft spec by end of CY 2002.
Why are the issues between glslang and Cg being merged into a single issues list? If glslang has been selected as the basis for the HLSL, why is Cg of consequence? I can only assume that those directly involved with working on GL2 have decided to keep some aspects of Cg, or that nVidia thought it was to their benefit to modify Cg to be more conforming with GL2 (Personally, I hope very much that Cg and glslang are both merged into one language...one that doesn't just work in OpenGL2...).