I agree with many people who consider that PC hardware is again undergoing much more advancements and will never remain same, in fact the top of the line PCs are already more powerful than next gen consoles.
But, there is always a but... it is true that other systems will step up because while the PC is not standing still, so aren't consoles.
However, it seems to me that finally for many companies and studios it was about time that at some point the consoles became *good enough* and have sufficient RAM -which, imho, was the biggest difference between consoles and PCs until now- and they can become the lead platform without limiting the possibilities of PCs.
You speak as though this is the first time this has ever happened. Perhaps you're only getting into gaming mid way through this generation but consoles being roughly on par with, or even slightely ahead of the highest end PC's when they launch is nothing new. It happens every time a new generation launches, that's why they call it a cycle. This isn;t some great fundemental shift in the balance of power, its just the normal reset of power balance we come to expect at the start of every console generation. And as with every generation PC's will once again overtake and within a few years be offering possibilities to developers that simply don't exist in the consoles space. The big difference this time is that the consoles are starting from a much lower performance point than they have in previous generations making the PC's job much easier to open up another generational power gap.
Now, with 8GB of memory each, next gen consoles are really good at everything. I can see PCs still offering some extra powers, but mostly some extra resolution and not much -maybe SSAA-.
Right now PCs offer more in almost every possible way, from resolution, to AA, to textures, to HDR, to new techniques that are impossible with current generation hardware, etc.
So the same as every other console generation. At the start of this generation PC's will offer little more than resolution improvements over next gen consoles and as the generation ages, PC's will gradually offer more and more graphical features that the consoles lack
Bare in mind though that the relatively low performance of the new consoles this generation opens up possibilities on the PC side that didn't exist in previous generations. For example the power will exist from day one on the PC this time (if you're willing to pay for it) to take a 1080p 30fps console game and run it at 1080p, 2x SSAA, 60fps and full 3D. That's a massive visual difference IMO.
On the other hand, now that next gen consoles are on their way to our living rooms, we know they will be capable of offering the same rendering technologies than future PCs, a little bit of everything, so I can see how studios are considering the idea of using them as their lead development hardware, it seems reasonable.
Consoles have always been in our living rooms, they'll offer the same rendering technologies as contemporary PC's, not future PC's and studios using consoles as the lead development platform is nothing new.
Honestly I think that's the case because both consoles feature custom audio chips and I am pretty sure the GPUs are heavily customized, by getting rid of silicon that isn't necessary on PC, where some of the silicon is there for legacy purposes.
How does a custom audio chip make consoles unlike a PC? PC's have been using custom audio chips for decades. They've switched to software for the most part in recent years but that doesn't mean custom chips aren't still available and if the console audio chips are offering capabilities that are difficult to reproduce on the PC side in software then we may even see a resurgence of them on the PC.
And the GPU's are not heavily customised. They are virtually off the shelf GCN based GPU's. Probably Sea Islands based.
Not to mention the eSRAM, the DMEs and the display planes.
ESRAM and DME's are features of only the weaker of the two next generation consoles and for the most part seem to be a simply alernative memory arragement to allow for lower production costs (vs 8GB GDDDR5). Look at PS4 and you see almost a carbon copy of the upcoming Kaveri (PC) memory setup.
Display planes do seem quite unique though, I'll reserve judgement on what kind of impact they will have.
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