I have a lot of questions to be honest. After the beautiful trailer seen at E3 I have noticed an impressive engine: Which is it? In which platform ? Anyone knows something? I need more info, please.
The engine is probably a derivative, evolution, of the one used in Clive Barker's Jericho. Same devs, and there are some visual similarities if one looks carefully. Not a bad choice, given the fact that engine was quite capable.
I hope not mean same resolution on the ps3
Has anyone actually established the resolution of the 360 version? I know the PS3 version is supposedly sub HD, but the demos look exactly the same. I switched back and forth between the two video channels on my tv and there's really no difference at all (aside from slightly different colors and a slightly choppier framerate on the PS3 side of things)
The Eurogamer comparison shots look nearly identical as well.
I just hope the product will at least show a semblance of Castlevania when it's done. Technically it does look very good, but I'm a little sad that Konami doesn't have the balls to do a proper 2d Castlevania with gorgeous HD sprites. Not a single classic Castlevania enemy to be seen in the trailer either (and the boss looks just dull compared to the often outrageous designs you can find in the 2d games) and run of the mill orchestration instead of the good old catchy Castlevania tunes. Looks like Steven Summer's Van Helsing done with the God of War gameplay engine, but not like Castlevania.
Hopefully Igarashi isn't pulled from the franchise entirely and continues with the awesome DS games.
The resolution list thread says:
Jericho (demo) = 996x560 (2x AA)
Thank you! Looks like I'm not the only one who doesn't see Castlevania from the trailer. This looks nothing like Castlevania and could have been some other game. There doesn't appear to be any platforming either.
Well, as long as they just send him back directing more handheld Castlevanias that's fine with me. I pretty much bought a DS Lite for CV.
The resolution list thread says:
Jericho (demo) = 996x560 (2x AA)
I know, but the 360 version is nowhere to be found in the list. That's why I thought that maybe someone went to town and started pixel counting on the PS3 version while simply assuming the 360 version ran at full 720p like usual.
The difference between 1280x720 and 996x560 is almost Ghostbusters caliber, but when you compare the screen shots it's more of a matter of whether you prefer a minuscule increase in sharpness in one version or less aliasing in the other. The differences on an actual tv that doesn't support 1:1 pixel mapping is even less apparent.
Honestly, the two versions resemble each other so closely that no one in their right mind should give a rat's ass.
Surely it wasn't the state of art graphically (although there were good things) but I don't know if is that the reason.But wasn't this because Jericho was an awfully muddy-looking game to begin with? I only saw the 360 demo at the time.