Metal_Spirit
Regular
PS4, PS4 Pro, ans Xbox One X. All have a large pool of video memory with large bandwidths.
Xbox One and one S, on the other hand, require the use of the embeded eSRAM, a lot of memory management and moving data, using the move engines, between the slow DDR3 and this memory.
This forces Xbox One and One S to have special optimizations and extra care while programming, for better performances.
But now, having the large PS4 market, and a console on the Xbox size that can work with the same kind of code, do you believe this can hurt the development of Games for the original consoles, leading to more disparity between Xbox One and PS4?
Xbox One and one S, on the other hand, require the use of the embeded eSRAM, a lot of memory management and moving data, using the move engines, between the slow DDR3 and this memory.
This forces Xbox One and One S to have special optimizations and extra care while programming, for better performances.
But now, having the large PS4 market, and a console on the Xbox size that can work with the same kind of code, do you believe this can hurt the development of Games for the original consoles, leading to more disparity between Xbox One and PS4?