hey what about Lazy Publisher! Nobody likes thouse guys!
Nope, they aren't lazy...Just greedy
hey what about Lazy Publisher! Nobody likes thouse guys!
Of course I am.What about games that run better on the PS3, are you prepared to use the same logic?
But, right now, I can make a list of games that are available for both systems and nine times out of ten the 360 version will come out on top. That shouldn't be the case for a system released a year later, even if we take tools and dev time into account.
Well when the ps2 first launched, the same situation happened with DC --> ps3 ports.
Full Auto2 is out on 360?
http://ps3.qj.net/Gates-Talks-Xbox-360-and-PS3/pg/49/aid/485Bill_Gates_2005 said:In terms of how we've balanced technology in the machine, we feel certain we've done a better job than Sony. You won't really know that until a year from now, when people are talking about how the games on our machines compare to the games on Sony's machines.
...But, right now, I can make a list of games that are available for both systems and nine times out of ten the 360 version will come out on top. That shouldn't be the case for a system released a year later, even if we take tools and dev time into account...
FEAR doesn't use anything close to what the ps3 is capable of. it's just as Joshua Luna said, it's because 1. its a port, 2. lack of time, 3. less mature dev tools for the ps3. people are expecting too much from sony out of the gates. if you ask me, the devs are doing a pretty good job so far stacking up against the 1-year old xbox 360.Or maybe, you know... *gulp* the PS3 is just slower. Why does no one ever consider this possibility? I think it has to be considered when every single multiplatform title is worse on the PS3, even games that had been in development for a while like FN:R3.
Sony can provide tools to alleviate the problem, but they can't make the PS3 have more bandwidth or anything like that.
Its a developer problem plain and simple, i personally dont think FEAR is anything special in the graphics deaprtment. Its nothing but a quick port so the developers can make a quick bit of money.
I'm not sure, I can understand some time there can be some slowdown due to cpu, but on the graphic side the rsx should be able to stand of its own especialy with pc games like fear who run since 2005 on nv4x.The problem is the same as the Xbox -> Wii ports looking worse in Wii, they are cheap ports.
In the PS3 case the publisher just don't care about building a fan base with them, and expect bad sales. The publisher is who ask the developers to be "lazy" by giving them a very low budget.
There are objective reasons to Xbox 360 -> PS3 ports looking worse but is low budget and development time what explains the bad framerate and extremely bad graphics of some ports.
Actually, that is the laughable part: It is ALL the developers fault (lazy et al), yet these same lazy, jerk, hater devs turned out a better product on the PC and 360... how does THAT make sense?
Sure.Can Sony help devs with ported titles?
Undoubtedly - although if latest media from IGN is to be believed the preview build was running in SDTV, and much as there's plenty of users that still don't have HDTVs, I am not sure Sony even allows software with no HD resolutions at all.Joshua Luna said:Toss in the fact that they are under a strong time constraint as well as a closing window for FEAR viability for sales
Sure.
I don't know really how widespread(if at all) this is with other companies, but MS most certainly has been sending their engineers around to help with development of certain titles that whether run into problems on their platform, or simply warrant extra attention because of their higher profile (or both). A number of 360 titles have been "bailed out" this way. Though I don't know if they would bother with ports/multiplatform for doing this.