I was just reading on IGN that the port of FEAR has a really low res look compared to the PC/360 version. It's surprising that this is still a problem! What is the problem here? Is it bandwidth or video memory?
Is there not something that Sony can do to alleviate this problem? How the hell did Sega manage to port VF5 intact from a system with 1GB of RAM and a 256-bit memory controller? Let alone the fact that they are increasing the res. for Virtua Tenis to 1080P!!!
What can Sony do to help this problem? Can they include SDK tools that transparently give access to XDR memory through a virtual memory space... or maybe something that would pull a percentage of textures from XDR thus eliminating memory/bandwidth restrictions... or maybe even purchasing tech form developpers such as Ninja Theory's NOA32 to be included in their SDK.
Then again, maybe the best solution is to get the scaler working properly such that games can be rendered natively at 600P and then upscaled to 720P (ala 360).
Is there not something that Sony can do to alleviate this problem? How the hell did Sega manage to port VF5 intact from a system with 1GB of RAM and a 256-bit memory controller? Let alone the fact that they are increasing the res. for Virtua Tenis to 1080P!!!
What can Sony do to help this problem? Can they include SDK tools that transparently give access to XDR memory through a virtual memory space... or maybe something that would pull a percentage of textures from XDR thus eliminating memory/bandwidth restrictions... or maybe even purchasing tech form developpers such as Ninja Theory's NOA32 to be included in their SDK.
Then again, maybe the best solution is to get the scaler working properly such that games can be rendered natively at 600P and then upscaled to 720P (ala 360).