Is GoW (UE3?) using so litle the XeCPU?
Looking at this, we see on slide 17 that the game is only using ~5,5 gflops ie less than 10% of a flops intensive/friendly CPU architeture.
Once this is a game made for some good time ago for this machine in specific I would guess that it would be prepared for the machine, so this is not because they are worried with single core P4s that must run it.
Anyone knows why are they pushing so litle from it (its FPUs?)?
Thanks in advance.
Looking at this, we see on slide 17 that the game is only using ~5,5 gflops ie less than 10% of a flops intensive/friendly CPU architeture.
Once this is a game made for some good time ago for this machine in specific I would guess that it would be prepared for the machine, so this is not because they are worried with single core P4s that must run it.
Anyone knows why are they pushing so litle from it (its FPUs?)?
Thanks in advance.