Looking through nV's latest GPU Programming Guide pdf, I came across this:
Now, I remember that, according to ATi, R420 can achieve double z-only/stencil ops per clock only with AA, and here we see nV can only achieve that without AA. Is this true? Is this ability new on the R420, or is it also in RV3x0? What affect do you think this will have in Doom 3 (i.e., will the game be otherwise bottlenecked so that double stencil ops per clock won't matter much with AA?)?
3.6.1. Double-Speed Z-Only and Stencil Rendering
The GeForce FX and GeForce 6 Series GPUs render at double speed when rendering only depth or stencil values. To enable this special rendering mode, you must follow the following rules:
o Color writes are disabled
o 2x or 4x antialiasing is not enabled
o Texkill has not been applied to any fragments
o Depth replace has not been applied to any fragments
o Alpha test is disabled
o No color key is used in any of the active textures
o No user clip planes are enabled
o No floating-point render targets are in use
o Pixel shaders are disabled
o Render to a non-power-of-2 texture
Now, I remember that, according to ATi, R420 can achieve double z-only/stencil ops per clock only with AA, and here we see nV can only achieve that without AA. Is this true? Is this ability new on the R420, or is it also in RV3x0? What affect do you think this will have in Doom 3 (i.e., will the game be otherwise bottlenecked so that double stencil ops per clock won't matter much with AA?)?