scooby_dooby
Legend
http://xboxmovies.teamxbox.com/xbox-360/2472/Call-of-Duty-2-Grant-Collier-Video-Interview/
Wow, does this game sound crazy or what?
Even if the gfx are not GOW, the gameplay sounds pretty cool.
- removed rail gameplay. 4-6 objectives no order, as a result 5x as many cut-scenes/scripted events per level were required, the player sees different events depending on how they do the missions, tons of replayability
- AI was useless when the rail-gameplay was removed, so it was totally redesigned
- realtime smoked used throughout the game, drastically changes the gameplay "magnifies" he says
- new particle system, realtime weather effects, fog rolling in, thunderstorms, shimmering heat effects, blizzards, etc
- huge battles, 10 on 10, 100 on 100 etc, never alone, no single player missions
- removed dependance on health packs, focus is on action
- 60 FPS
He goes on to say they are using all 3 cores, 1 for special effects, 1 for AI, and 1 for the game engine. He says they gave it a 2 month trial, it was a month and a half in and "boom, we get it, we can do this" and the rest was just tweaking.
wow much respect for the guys at IW, sounds like a fun job.
Wow, does this game sound crazy or what?
Even if the gfx are not GOW, the gameplay sounds pretty cool.
- removed rail gameplay. 4-6 objectives no order, as a result 5x as many cut-scenes/scripted events per level were required, the player sees different events depending on how they do the missions, tons of replayability
- AI was useless when the rail-gameplay was removed, so it was totally redesigned
- realtime smoked used throughout the game, drastically changes the gameplay "magnifies" he says
- new particle system, realtime weather effects, fog rolling in, thunderstorms, shimmering heat effects, blizzards, etc
- huge battles, 10 on 10, 100 on 100 etc, never alone, no single player missions
- removed dependance on health packs, focus is on action
- 60 FPS
He goes on to say they are using all 3 cores, 1 for special effects, 1 for AI, and 1 for the game engine. He says they gave it a 2 month trial, it was a month and a half in and "boom, we get it, we can do this" and the rest was just tweaking.
wow much respect for the guys at IW, sounds like a fun job.
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