C1 and X1800XT

Manvol

Newcomer
Anyone has an idea of how's the C1 graphics chip in XBOX360 compared to the newest ATi card for the PC? If there is any source of facts and figures I should be aware of, throw it here.
 
dukmahsik said:
ati has said that xenos has slightly more powerful shaders

But is slower at high resolution (i.e. 1600x1200 and above - and maybe less)

EDIT: Xenos is probably faster in all shader limited situations while R520 is likely faster when other factors are needed - particularly high resolution.
 
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london-boy said:
... Which will never be a problem on the 720p-fixed X360 games.

But it would be if Xenos were in the PC. i.e. Xenos is better for the X360, R520 is better for the PC.

Swap them round and niether would be as good.
 
dukmahsik said:
um no TV can display that now so mute point

When he asked how the two compare I must have missed the part were he said "assuming both are running at TV resolution".

Oh wait, no I didn't.....
 
Alpha_Spartan said:
The X1800 XT slows down to single digit frame-rates at 3200x2400 resolution.

Im sure that would depend on the game (even if it could render at that resolution at all).

However just because crazy resolutions would bring the R520 to its knees, how does it follow that Xenos is thus faster!?!
 
pjbliverpool said:
But it would be if Xenos were in the PC. i.e. Xenos is better for the X360, R520 is better for the PC.

Swap them round and niether would be as good.

When he asked how the two compare I must have missed the part were he said "assuming both are running at TV resolution".

Oh wait, no I didn't.....

Your point?!

Really, some people will make up arguments just for the sake of it.
 
pjbliverpool said:
Im sure that would depend on the game (even if it could render at that resolution at all).

However just because crazy resolutions would bring the R520 to its knees, how does it follow that Xenos is thus faster!?!

He was being sarcastic and built an argument just like you did.

In the end, Xenos won't run at 1600x1200 just like R520 won't run at 3200x2400.
 
london-boy said:
Your point?!

Really, some people will make up arguments just for the sake of it.

I know, why exactly are you arguing with me again?

He asked how the two compare, I told him.

You say im wrong because TV's can't run at 1600x1200? Yes "some people will make up arguments just for the sake of it"
 
london-boy said:
He was being sarcastic and built an argument just like you did.

In the end, Xenos won't run at 1600x1200 just like R520 won't run at 3200x2400.

And R520 isn't designed to be limited to 720p. So why is 720p a more valid comparison resolution than 1600x1200 when comparing the two GPU's?

We can play to the Xenos's stregths but not to the R520's? I understand now.
 
so explain how do you want to compare this two gpu's ??? using tests at 1600x1200 or higher res when xenos isn't able to do that???
 
czekon said:
so explain how do you want to compare this two gpu's ??? using tests at 1600x1200 or higher res when xenos isn't able to do that???

Except Xenos is plently capable of rendering at 1600x1200, its just not capable of outputting that.

This is crazy, it was one of Xenos's designers who made the 1600x1200 comparison between Xenos and R520! I am merely repeating the information that he provided. Its amazing how touchy some people can get when you say the slightest thing which can be interpreted as not having a religious love of the X360 graphics chip.

The question was how do the two compare, yes?

The answer is one is faster at low res in shader limited situations and the other has less shader power but is faster at high resolutions. Xenos is artificially capped at 720p/1080i by its output chip, but the fact that its slows down above those resolutions is perfectly valid if you want to compare it to a PC chip.
 
I'm not sure Xenos is actually "not capable" to output higher resolutions than 720p.

It will probably only ever use that res for obvious reasons, but i don't think there is something blocking a higher res if the developer wants to use it? Not sure.
 
london-boy said:
I'm not sure Xenos is actually "not capable" to output higher resolutions than 720p.

It will probably only ever use that res for obvious reasons, but i don't think there is something blocking a higher res if the developer wants to use it? Not sure.

I think the output chip is limited to 720p or 1080i. Not sure if it can do resolution in between though. im pretty sure its incapable of 1080p but 1600x1200 is a little lower than that so you never know...

EDIT: And obviously it can also handle the various resolutions below 720p
 
ATI and/or MS was quick to point out the Xenos was capable of 1080p but that Xbox only output 1080i (or was it that it output 720p but most HDTV sets would upscale to 1080i?).

1080p is more pixels than 1600x1200.
 
IMO, C1 was not really designed/intended to push such high resolutions (it would only be ok in certain situations), otherwise they'd have stuck more than 8 ROPs in its design. So they balanced it out focusing on output at 720p and then went for more math processing power.
 
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