Hello!
I have some questions:
There has been talk about "virtual displacement mapping" or "holographic texture mapping". It's part of the Unreal3- and Farcry-engine. I know this effect as "bump-mapping".
So why the new buzzwords (Does it self-shadowing [which isn't available in 3d-rendering-software as far as I know])?
Would it be possible to make decals (bullet-holes) perturb according to the bumps-maps?
Also a member of Crytek talks about a new feature called "holographic-shadows". According to him they're cool because they are are realtime (I hope I understood him correctly because I watched him on a video of the Nvidia-event [about the NV40]).
How are they different from shadow-maps or stencil-shadows (roughly)?
Thank you very much!
Vadi
I have some questions:
There has been talk about "virtual displacement mapping" or "holographic texture mapping". It's part of the Unreal3- and Farcry-engine. I know this effect as "bump-mapping".
So why the new buzzwords (Does it self-shadowing [which isn't available in 3d-rendering-software as far as I know])?
Would it be possible to make decals (bullet-holes) perturb according to the bumps-maps?
Also a member of Crytek talks about a new feature called "holographic-shadows". According to him they're cool because they are are realtime (I hope I understood him correctly because I watched him on a video of the Nvidia-event [about the NV40]).
How are they different from shadow-maps or stencil-shadows (roughly)?
Thank you very much!
Vadi