Braid Anniversary Edition

I think Braid is the only game where I actively despise the art. It's so awful I can't ignore it.

I include the music in that too. I like Blow, but braid is very aesthetically unispired in my opinion. Witness is unbelievably better.
 
braid is very aesthetically unispired in my opinion.
In 2008, there was basically nothing in the entire game industry that looked like Braid. Maybe Okami or something did something similar with that sort of watercolor look, but it was older and 3D vs 2D style and all that.

You can say you dont like it, but to say it was uninspired is weird. Its visuals were one of the big wow factors for the game when it released. Sure, it looks like nothing special today in that respect, but Braid is also a big reason that 'artsy' indie games took off.
 
In 2008, there was basically nothing in the entire game industry that looked like Braid. Maybe Okami or something did something similar with that sort of watercolor look, but it was older and 3D vs 2D style and all that.

Don't compare Okami to Braid. Braid is just ugly and a pretty badly designed game as well.
 
jfc

You can pretend Braid wasn't highly praised as a great puzzle game with lovely visuals(and music) back when it came out if you want, but I'm not going to.

I'll side with Tuna. It's not viewing it through a modern lens. I hated it's look at the time as well.

I don't mind other people liking it though!
 
In 2008, there was basically nothing in the entire game industry that looked like Braid. Maybe Okami or something did something similar with that sort of watercolor look, but it was older and 3D vs 2D style and all that.

You can say you dont like it, but to say it was uninspired is weird. Its visuals were one of the big wow factors for the game when it released. Sure, it looks like nothing special today in that respect, but Braid is also a big reason that 'artsy' indie games took off.

That is fair. From a technical standpoint, the decisions might have been inovative and novel for the time. By constructing levels of freely stamped bitmaps without adhering to a tileable grid.

It was a time where it waa uncommon to see well polished indie games, and the AA and AAA productions rarely had highly unusual looks.

Nobody had seen a 2D Mario esque game made of high-res paintely illustrations with organic, shapes and high frequency textures at the time.

Rhe assets are indeed detailed and reasonably polished. But the designs themselves are sort of random and bland. That was true then as much as today.
 
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jfc

You can pretend Braid wasn't highly praised as a great puzzle game with lovely visuals(and music) back when it came out if you want, but I'm not going to.

I thought it was ugly and badly designed when I played it on my PS3. If people had a different opinion they are wrong :p
 
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