Hello ppl.
Plz provide a suggestions to find a better way to implement this requiremnt.
I need to play 4 different images getting updated at 60 FPS. The image frames are 1024 X 1024 size but viewport will be just 256 X 256.
I tried to create 4 different textures of original size but its giving awfull performance( 100 % CPU ) but if the texture size is 512 X 512 the performance is really good.
One way i feel is after reading each image frame..change its resolution by some algorithm and update it on to a smaller sized texture. Is there any better way to implement it so that i dont need to create large sized textures
Am using DIRECTX 9.0 and NVidia 6600
Thanks in advance
Plz provide a suggestions to find a better way to implement this requiremnt.
I need to play 4 different images getting updated at 60 FPS. The image frames are 1024 X 1024 size but viewport will be just 256 X 256.
I tried to create 4 different textures of original size but its giving awfull performance( 100 % CPU ) but if the texture size is 512 X 512 the performance is really good.
One way i feel is after reading each image frame..change its resolution by some algorithm and update it on to a smaller sized texture. Is there any better way to implement it so that i dont need to create large sized textures
Am using DIRECTX 9.0 and NVidia 6600
Thanks in advance