I'm curious about everyone's opinion concerning the best bumpmapping method. I know Matrox's environmental bumpmapping was the best when it first came out (better than emboss), but what about new methods made possible with newer cards like dot3?
Matrox has an artist's tutorial for environmental bumpmapping.
http://developer.matrox.com/details.cfm?CFID=143824&CFTOKEN=8623750&s=docs&i=42
Can someone point out a good tutorial on dot3 or other methods?
edit: Does anyone know what method Doom III will use?
Matrox has an artist's tutorial for environmental bumpmapping.
http://developer.matrox.com/details.cfm?CFID=143824&CFTOKEN=8623750&s=docs&i=42
Can someone point out a good tutorial on dot3 or other methods?
edit: Does anyone know what method Doom III will use?