No PC thread. Crazy.
Ended up picking it up, despite my negative initial impressions from the beta. Game is actually very good. They did a great job with the weapons. Removing spotting from the game is probably the best single improvement they've made to the game in quite a while.
Sadly, the worst map in the game was the initial map from the beta. The rest of the maps are great, and varied. Breakthrough is the best 64 player mode, and Frontline is the best small mode and probably my favourite mode overall.
Bombers need a bit of a nerf, and a few weapons need to be balanced, but overall the game plays exceptionally well. The main issue I have is with terrain navigation. Sometimes you end up sliding down inclines in a weird way, or you'll get caught up and have to vault over small bumps that you shoudl be able to walk over. Overall, there are no showstoppers.
Network performance has been very good. No issues. Solid launch. Better than BF1. In some ways better than BF4, in some ways worse. I'd rate it above BF3 easily.
The fact that they dropped the season pass nonsense is probably one of the best things about the game. No more splitting up the player base because of varied dlc ownership. Everyone gets the maps, and the first new map comes next week. There's going to be a lot of content. Can't wait for the BR mode. Based on the guns, the movement, the destruction and the overall graphics, it could be a real winner.
Oh, and I'm playing on a gtx1060 6GB, ryzen 1700x and 16GB of 3200 ddr4. Nothing is overclocked. Playing at 1080p with a framerate of around 80-120 (I'm playing g-sync on 144Hz), depending on the map and situation. Kind of an odd build, but the gtx1060 runs the game quite well.
I'd have to review my settings, but I think they're fov 71, HBAO, TAA High, lighting high, post-processing low, effects low, textures high, texture filter high, mesh high, terrain high and undergrowth low. post-processing medium/low disables SSR and I really set that one low for performance reasons. Effects I also set low for performance, but other than the quality of the smoke I don't notice much difference. It also gives you a bit of an edge having it on low, because the smoke is a bit easier to see through. Undergrowth I set to low immediately because you're at too much of a disadvantage if you don't. The texture settings are weird because low and ultra don't look much different. I just set it too high, in case I had some VRAM limits for ultra. Haven't played with it much.
For the visuals, I think lighting, and the terrain setting actually give you most of the visuals, and AO does give a nice visual benefit. Post-processing is probably the other important one, but it's the biggest performance killer.
Ended up picking it up, despite my negative initial impressions from the beta. Game is actually very good. They did a great job with the weapons. Removing spotting from the game is probably the best single improvement they've made to the game in quite a while.
Sadly, the worst map in the game was the initial map from the beta. The rest of the maps are great, and varied. Breakthrough is the best 64 player mode, and Frontline is the best small mode and probably my favourite mode overall.
Bombers need a bit of a nerf, and a few weapons need to be balanced, but overall the game plays exceptionally well. The main issue I have is with terrain navigation. Sometimes you end up sliding down inclines in a weird way, or you'll get caught up and have to vault over small bumps that you shoudl be able to walk over. Overall, there are no showstoppers.
Network performance has been very good. No issues. Solid launch. Better than BF1. In some ways better than BF4, in some ways worse. I'd rate it above BF3 easily.
The fact that they dropped the season pass nonsense is probably one of the best things about the game. No more splitting up the player base because of varied dlc ownership. Everyone gets the maps, and the first new map comes next week. There's going to be a lot of content. Can't wait for the BR mode. Based on the guns, the movement, the destruction and the overall graphics, it could be a real winner.
Oh, and I'm playing on a gtx1060 6GB, ryzen 1700x and 16GB of 3200 ddr4. Nothing is overclocked. Playing at 1080p with a framerate of around 80-120 (I'm playing g-sync on 144Hz), depending on the map and situation. Kind of an odd build, but the gtx1060 runs the game quite well.
I'd have to review my settings, but I think they're fov 71, HBAO, TAA High, lighting high, post-processing low, effects low, textures high, texture filter high, mesh high, terrain high and undergrowth low. post-processing medium/low disables SSR and I really set that one low for performance reasons. Effects I also set low for performance, but other than the quality of the smoke I don't notice much difference. It also gives you a bit of an edge having it on low, because the smoke is a bit easier to see through. Undergrowth I set to low immediately because you're at too much of a disadvantage if you don't. The texture settings are weird because low and ultra don't look much different. I just set it too high, in case I had some VRAM limits for ultra. Haven't played with it much.
For the visuals, I think lighting, and the terrain setting actually give you most of the visuals, and AO does give a nice visual benefit. Post-processing is probably the other important one, but it's the biggest performance killer.
Last edited: