500+ mm2 seems preposterously large.
Agreed. Unless some dual AMD Navi GPU chiplet design actually exist (which I don't believe as well).
500+ mm2 seems preposterously large.
I wonder which one favors the GPU space more, interesting rumors.
I wonder which one favors the GPU space more, interesting rumors.
[...]the supposed APU sizes don't seem plausible towards reasonable wattage/TDP in the console space [...]
16nm
4000 dollar wafer price -> 525mm² with 90% yield = ~42 USD per die
6000 dollar wafer price -> 525mm² with 90% yield = ~63 USD per die
7nm
10000 dollar wafer price -> 525mm² with 90% yield = ~105 USD per die
12000 dollar wafer price -> 525mm² with 90% yield = ~126 USD per die
14000 dollar wafer price -> 525mm² with 90% yield = ~147 USD per die
7nm
10000 dollar wafer price -> 525mm² with 70% yield = ~134 USD per die
14000 dollar wafer price -> 525mm² with 70% yield = ~189 USD per die
10000 dollar wafer price -> 525mm² with 40% yield = ~236 USD per die
How do you even find those pastebins ? I can't find the last one using the search function.Bored, thought I search some Reddit pastebin speculation and nonsense.
Speculation wise, I could see another Sony/Rambus partnership happening, not so much the HBM3 (maybe HBM2 for such a memory setup). And the last pastebin seems not out of this world, however, the supposed APU sizes don't seem plausible towards reasonable wattage/TDP in the console space (I could be wrong though).
https://pastebin.com/dd1WUpjb (2 or more of these)
No salt required.
- Both are monolithic APU designs.
- Midrange CPU desktop clocks.
- Navi is an architecture. RDNA is a philosophy towards a more flexible and customizable core implementation design. RDNA can be implemented in prior or undisclosed architecture designs outside of the Navi architecture.
- MNXB: CPU is multitier architecture oriented for large AI and machine learning datasets. Larger L1 cache.
- MNXB: CPU takes up a good portion of the APU design.
- MNXB: GDDR5 memory (Hynix) and PCIe 4 busing system.
- MNXB: GPU sparse rendering acceleration.
- SPS5: GPU has a distinct advantage in feature sets and performance.
- SPS5: HBM3 memory and busing system (Rambus partnership)
- SPS5: SSD advantage in terms of performance.
https://pastebin.com/12Yj1KT8
System 1 APU ~525mm²
System 2 APU ~534mm²
More to come.
prior info https://pastebin.com/09ddeXvn
https://pastebin.com/09ddeXvn
Both the core systems have monolithic APU designs. One favoring more CPU space usage for larger cache sizes and the other favoring more GPU space for an additional but smaller non-AMD GPU based co-processor. More to come.
How do you even find those pastebins ? I can't find the last one using the search function.
Personally, let me tell you Anaconda is literal beast mode. We managed to squeeze 4k/60fps out of this system with RT enabled in a short period of time. Also, in some cases Lockhart is outperforming PS5 (when RT and other effects are enabled). PS5's ray tracing solution is a software/hardware hybrid and it takes a HUGE hit on the system when turned on. Expect most AAA to keep it turned off, IMO.
SSD loading speeds go in this order: Anaconda > PS5 = Lockhart
Yes @Shortbread I know about the search function but the last one you posted is hard to find, the guy who wrote it must have linked it himself ! I thought it was you ! ;-)
The one I personnaly prefer is this one. It's a gem:
https://pastebin.com/YQuqh7Mv
How do you even find those pastebins ? I can't find the last one using the search function.
Considering the dual SKU rumor for Xbox I would say Xbox.
Tommy McClain
You know what I'm gonna officially tap out at least until MS' conference finishes, these never ending pastebin rumors are killing me softly here.If we take those pastebins as being from the same source, it says pretty clearly the PS5 has the better GPU, and the Xbox Scarlet has the better CPU. But I think that's probably just someone glomming onto the Zen 3 BS with a side of Sony Navi exclusivity.
No, you really don't.You got to love it...
They're easier to find when you're the creator.
No, you really don't.
They are teraflopping you apart(Lisa Su. :V)?You know what I'm gonna officially tap out at least until MS' conference finishes, these never ending pastebin rumors are killing me softly here.
PS5's ray tracing solution is a software/hardware hybrid and it takes a HUGE hit on the system when turned on.
Bored, thought I search some Reddit pastebin speculation and nonsense.
Speculation wise, I could see another Sony/Rambus partnership happening, not so much the HBM3 (maybe HBM2 for such a memory setup). And the last pastebin seems not out of this world, however, the supposed APU sizes don't seem plausible towards reasonable wattage/TDP in the console space (I could be wrong though).
https://pastebin.com/dd1WUpjb (2 or more of these)
No salt required.
- Both are monolithic APU designs.
- Midrange CPU desktop clocks.
- Navi is an architecture. RDNA is a philosophy towards a more flexible and customizable core implementation design. RDNA can be implemented in prior or undisclosed architecture designs outside of the Navi architecture.
- MNXB: CPU is multitier architecture oriented for large AI and machine learning datasets. Larger L1 cache.
- MNXB: CPU takes up a good portion of the APU design.
- MNXB: GDDR5 memory (Hynix) and PCIe 4 busing system.
- MNXB: GPU sparse rendering acceleration.
- SPS5: GPU has a distinct advantage in feature sets and performance.
- SPS5: HBM3 memory and busing system (Rambus partnership)
- SPS5: SSD advantage in terms of performance.
https://pastebin.com/12Yj1KT8
System 1 APU ~525mm²
System 2 APU ~534mm²
More to come.
prior info https://pastebin.com/09ddeXvn
https://pastebin.com/09ddeXvn
Both the core systems have monolithic APU designs. One favoring more CPU space usage for larger cache sizes and the other favoring more GPU space for an additional but smaller non-AMD GPU based co-processor. More to come.
In contrast with Xbox Ouroboros that instead uses magic