Baseless Next Generation Rumors with no Technical Merits [pre E3 2019] *spawn*

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new rumor about the ssd...
While that all sounds logical and possible, wouldn't a developer who works with both consoles and PC be aware of Vega's HBCC instead of saying "what they [Sony] call a high bandwidth cache controller" as if it was something new and special?
 
While that all sounds logical and possible, wouldn't a developer who works with both consoles and PC be aware of Vega's HBCC instead of saying "what they [Sony] call a high bandwidth cache controller" as if it was something new and special?

It may-not be Vega/GPU related tech, but something bespoke from Sony's own engineering side. That being said, this is not a dev. I'm 100% sure Sony would have included all materials and tools on the SSD functionality, and he/she could have easily highlighted some of these features from such material... since it's a "throwaway account."
 
While that all sounds logical and possible, wouldn't a developer who works with both consoles and PC be aware of Vega's HBCC instead of saying "what they [Sony] call a high bandwidth cache controller" as if it was something new and special?
Not necessarily. That's a specialist GPU feature and not a mainstream game target, so devs will only know about it if they happen to follow tech elsewhere. Also don't know what position this guy holds in the company.
 
I also had concerns about it as my experience on PC shows that even SSDs are going to be problematic if you're attempting to utilize 16-24 GB of memory.

While what was shown for Spiderman is certainly promising and much better than PC SSDs, it remains to be seen just how well it'll cope with the increased demands from games in the next generation of consoles. It'll certainly be better than PS3 with current gen games, but will it lead to a reduction in load times even with developers taking advantage of the new hardware? I'd suspect it will, but the improvement in load times is unlikely to be as dramatic as the Spiderman demo would lead some to believe. But I guess if it at least maintains or slightly reduces load times in next gen. games compared to current load times on PS3, most console gamers would consider that a win

Right and if Sony are really intent on eliminating, or at least heavily reducing load times then they need to do more than just put fast solid state storage in the console. You can do this on PC, many gamers have and even with much faster processors, much faster drives, SLI graphic cards setups with 4x the throughput of consoles, loading times are still an issue on PCs as well because the bottlenecks are the slow buses through which all data must move. Sony need to remove a bunch of bottlenecks throughout the entire system. Fewer, wider and/or faster buses are the way to do it - it's not rocket science but it does require a bunch of custom electronics.
 

This post is a bit of a head-scratcher, not the discussion of the supposed tech but the apparent lack of understanding that utilising increasingly faster drives doesn't translate into equivalent I/O performance improvement. It's like they don't understand that the drives aren't the bottleneck.

If these comments are from a real developer with access to PS5 devkits, then perhaps this tech is brilliant if it means devs producing games on Sony's platforms don't have to worry about I/O performance. But the real question I have is why aren't these devs using the existing performance analysis tools? If they had, none of this would have come as a surprise. :nope: And if they aren't using these tools now, the chances of them using them to further tune I/O performance on PS5 to patch game performance is questionable. :???:
 
Isn't it obvious that if faster HDD bandwidth and even latency doesn't translate in larger benefits after a certain point that the bottleneck isn't the storage system itself but what happens between IOs?

Which are either OS/IO setup, maybe VM and whatever the game does between IOs. I would assume most games avoid asynchronous IO jobs and multi-threaded data processing stages because of how it trashes normal HDDs and therefore would make loading slower. You could also ask yourself at what point makes it sense to not compress data if the whole decompressing stage takes more time than actually loading the raw data directly.
 
You could also ask yourself at what point makes it sense to not compress data if the whole decompressing stage takes more time than actually loading the raw data directly.
I believe the idea is to build hardware to decompress faster. It’s cheaper than requiring more bandwidth across all stages. Having that data packed right up until the very point it’s required benefits the whole pipeline and is much more cost efficient than trying to increase raw bandwidth.

Imo, An excellent use case with 4K resolution. Compression causes some degradation from raw values, but you have 4x more pixels to work with, the overall image is still very good despite being impacted decompression artefacts.
 
I'm calling this 'rumor' as complete bullshit just by analyzing the words.

RUMOR: Xbox Two will be revealed at E3 2019 in the same style as the Scorpio!

This means there will only be renders of the internals revealed with no specs at all. That is the style of the Scorpio reveal.

There will be no physical look at the console, however Xbox 2 specs will be featured, which will allegedly include the following:

• Teraflops
• Ram
• Bandwith
• CPU
• SSD
• Ray Tracing

That goes completely against the Scorpio reveal.

Q.E.D.
 
I'm calling this 'rumor' as complete bullshit just by analyzing the words.



This means there will only be renders of the internals revealed with no specs at all. That is the style of the Scorpio reveal.



That goes completely against the Scorpio reveal.

Q.E.D.
I think he meant the actual reveal like this
not a teaser like this
At least one would hope :).
No mention of decompressed pixels though.
We've already felt true power via 1X so they're gonna skip that uncompressed pixel part, this time it's gonna be a power goes even beyond True Power, or you can call it Super Xbox 2.
it's 2.30am here I really need to go
 
I'm calling this 'rumor' as complete bullshit just by analyzing the words.



This means there will only be renders of the internals revealed with no specs at all. That is the style of the Scorpio reveal.



That goes completely against the Scorpio reveal.

Q.E.D.
I think they did TF spec reveal during the reveal.

There was really nothing else to discuss lol.

Though if there are 2 Xboxes launching perhaps the need for more. I am expecting about a Scorpio level teaser, but a touch more to help differentiate between the 2 models.

They should tease their ray tracing.
 
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Teaser reveal was 17 months out.
Actual reveal was 5 months out.

So now you think we're only 5 months away from release?

Being reasonable, only expect a teaser.
Agreed still need to play the cards close.
 
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