Sounds derivative.
I find it shallow and pedantic.
Sounds derivative.
Because the grey area between amd did everything and amd did nothing, seems to be lost in this forum.Why is it unbelievable that SONY can contribute to RT processors? In worst case SONY has the resource to license some IPs or their knowledge, or even being capable of doing some circuit design, which helps AMD very much to make fast RT hardware.
RTG is working on their RT solution so that's confirmed. When it arrives is a ?. Which models might be easier to narrow down. We know that RT is still compute heavy, so let's just use more of their documentation here:iroboto, do you think Navi could end up like Turing but in reverse? I.e. the mainstream cards come without dedicated raytracing acceleration, but the higher models coming later include it?
Maybe the push to get the core (traditional raster / compute) features completed came from one or both console vendors so they could begin work on custom units, and as a result hardware RT got pushed back?
Meh. Just spitballin'.
In addition, while today marks the first public announcement of DirectX Raytracing, we have been working closely with hardware vendors and industry developers for nearly a year to design and tune the API. In fact, a significant number of studios and engines are already planning to integrate DXR support into their games and engines, including: EA seed, DICE, Unity, EPIC, 3D Mark
It's not unbelievable. Many comments already talk about areas Sony could contribute. The discussion is about what actually Sony could contribute and how dependent RT hardware is on Sony's contribution.Why is it unbelievable that SONY can contribute to RT processors? In worst case SONY has the resource to license some IPs or their knowledge, or even being capable of doing some circuit design, which helps AMD very much to make fast RT hardware.
The unbelievable part is the implication from the original rumour that AMD couldn't create an RTRT design themselves and needed Sony to coengineer the solution.
Talk about changing goalposts..- PSP is a handheld, not a console
It's not a matter of semantics if your personal definition is very clearly wrong.Andrew House while CEO of SCE said:it is crucially important that we get PS Vita right as a games console
You're misquoting. I wrote the Cell does graphics work, not all graphics work.- Cell was never seriously planned to do all the graphics work
There are extracts but fully posts are linked. Here you're talking about a reddit post where the PS5 RT blocks are co-designed by Sony (you're actually talking about the theory you're now asking me to provide a link to as though it doesn't exist...?); you're also being critical of Shifty for not taking Sony's image processor teams seriously in terms of potentially leading to ... enhanced functionality for the PS5 GPU (presumeably)??
It's not unbelievable. Many comments already talk about areas Sony could contribute. The discussion is about what actually Sony could contribute and how dependent RT hardware is on Sony's contribution.
I posted a little commentary on a linked to Reddit post and a vague question from ultragpu about what that might mean...No, the unbelievable part is you and others didn't actually read the original rumor nor the latest rumor, otherwise you'd know they make no such implication. The original rumor doesn't even mention raytracing at all.
There's now this general trend of taking 3rd-hand information from someone in the internet and going along with it, and then arguing back and forth based on these completely fake news.
I expected better from this forum.
That's it! The furore over that little remark is completely over the top. I didn't accuse anyone here of making outlandish claims, nor...anything! It's remarkable how readily people's knickers get twisted.ultragpu said:So the implication of Sony and AMD co developing hardware Raytracing means it's a PS5 exclusive feature then?
The gpu is a custom variant of Navi. It will support ray tracing. That's all we got.Nobody here knows what only Sony actually knows about RT. That's the point isn't it!
More a case of what fields Sony could bring in meaningful talent. eg. Do Sony have chip engineers that'd be of use? Like I said early, AFAIK their only chip design is imaging. Is that the case or am I wrong?Nobody here knows what only Sony actually knows about RT. That's the point isn't it!
Sensors is what they have world leading fabs capabilities.More a case of what fields Sony could bring in meaningful talent. eg. Do Sony have chip engineers that'd be of use? Like I said early, AFAIK their only chip design is imaging. Is that the case or am I wrong?
Oh my bad. I really thought you had written this:I posted a little commentary on a linked to Reddit post and a vague question from ultragpu about what that might mean...
(...)
I didn't accuse anyone here of making outlandish claims, nor...anything!
Which has been repeated over and over again in this thread and the other.The unbelievable part is the implication from the original rumour that AMD couldn't create an RTRT design themselves and needed Sony to coengineer the solution.
Someone from Sony had to pick up the ARM IP, PowerVR IP, DRAM controller IP (probably Synopsys?) etc. and put it all together into a single SoC for the PS Vita back in 2011.They also make gigantic video processors in their broadcast equipment and $100k+ cameras, frame interpolation asics for TVs, down to companion processors for smartphones.
It's only been repeated in response to ongoing arguments about what's being argued about.Which has been repeated over and over again in this thread and the other.
The Cell does graphics work. In fact, the Cell was originally intended to do all the graphics work.
Cell was never seriously planned to do all the graphics work, the idea was discarded early on. They had initially tapped Toshiba, iirc, to do the graphics chip. But ... [snip]
You're misquoting. I wrote the Cell does graphics work, not all graphics work.
Not sure, I think it was the idea of the hand written leak of chiplets being the setup for the XboxNexts. But I still think that's just way too costly to be price efficient at the 399-499 marks.I must have missed some information from a rumor or an actual source, but why are some assuming (not necessarily here) Xbox-Next or Anaconda will have a dedicated GPU and CPU, but unwilling to believe PS5 has such a design, other than an APU?
Personally, I believe both will have an APU design, nothing eclipsing 200w (under-load) power-draw, especially within todays console space designs.
RTG is working on their RT solution so that's confirmed. When it arrives is a ?. Which models might be easier to narrow down. We know that RT is still compute heavy, so let's just use more of their documentation here:
So if we look at the flow chart there is a decision point on whether or not you are using triangles. Left is for non triangles, so say quads. You have to provide your own intersection shader for that. If it's triangles it's on the right - that goes straight to fixed function. You would also go left if you didn't have hardware acceleration for fixed function, then you're back to using a software intersection shader.
Looking around the flow chart, there's a lot of shading happening around here, i'm not sure how it compares to our current methods though. I would say to support RT you're going to need a good amount of TF power to support it properly whether you are accelerated or not. Nvidia went as low as the 2060 RTX for instance. So that should give you an idea of where AMD can start providing RT.
As for AMD and RT; my thoughts here is that AMD has been building out their RT solution for some time, this wasn't sprung on them. The only reason why Sony or MS will have hardware ray tracing is because AMD has been working on it.
So the collaboration with these partners have been in discussion well before the official announcement in 2018. The only reason I suspect that AMD is late to releasing their version of RT acceleration is because they are still working on what they feel is going to be providing their hardware the best performance.
My 2 cents on the topic we've been wading towards; Too much credit to Sony or MS for work that will largely be designed and developed by AMD; By release I won't be surprised at how similar their two solutions will be.
Not seen anything like that about Scarlett.I must have missed some information from a rumor or an actual source, but why are some assuming (not necessarily here) Xbox-Next or Anaconda will have a dedicated GPU and CPU, but unwilling to believe PS5 has such a design, other than an APU?
Personally, I believe both will have an APU design, nothing eclipsing 200w (under-load) power-draw, especially within todays console space designs.