Oh this again..
Where is this discussion?
Who wrote this on B3D? Please, please point me to one post that describes this theory. Where is it? One post is enough.
I see this coming up over and over, yet I can't find the origin of it all. Does it even exist?
I mean...
...[snip]...Besides, the reddit post actually only says the RT blocks were co-developed by AMD and Sony (who contrary to local forum belief
still develops custom ISPs and SoCs), and they think that's the source for the "
Navi is custom made for Sony" rumors. ...
...[snip]...You literally just dismissed my point of Sony having hardware teams that have been consistently working on imaging processors for the last decade. It's right there in my post that you quoted.
¯\_(ツ)_/¯
There are extracts but fully posts are linked. Here you're talking about a reddit post where the PS5 RT blocks are co-designed by Sony (you're actually talking about the theory you're now asking me to provide a link to as though it doesn't exist...?); you're also being critical of Shifty for not taking Sony's image processor teams seriously in terms of potentially leading to ... enhanced functionality for the PS5 GPU (presumeably)??
This thread is getting a bit trippy.
The Cell does graphics work. In fact, the Cell was originally intended to do all the graphics work.
And if Sony "haven't substantially engineered a console GPU in nearly 20 years", then who made the GPU on the 15 year-old Playstation Portable?
I'd also say the dedicated Wide I/O implementation on the SGX543MP4 for the 8 year-old Vita using TSV should count as "substantial engineering" (since it was the first ever TSV implementation in a mass produced device AFAIK)
As time is of the essence tonight, I'll try to be be brief!
- Cell was never seriously planned to do all the graphics work, the idea was discarded early on. They had initially tapped Toshiba, iirc, to do the graphics chip. But Sony's original requirements were unsuitable and they had to scramble for something with pixel and vertex shaders (there's a certain theme here!).
- PSP is a handheld, not a console, but even if you want to count it (different meanings to different folks and all that), it was functionally limited compared to PowerVR of the day, and Sony would discard it for an outsourced design next time (there's a certain theme here!).
- I'll happily admit TSV are cool, but I never said Sony couldn't do "substantial engineering" as you imply, I said "Sony haven't substantially engineered a console GPU in nearly 20 years". And PSV is a hand-held, not a console (semantics again), but even if you want to count it, it's actually a PowerVR design in there (there's that theme again!).
I admit MS got more out of GCN, and I object the statement about them doing a better job when is was clearly a different job.
I can also say "AMD with the Vega 64 did a better job of getting more performance out of a FinFet GPU than nVidia did with the GTX1050".
It makes just as much sense as your "better job" sentence.
I think that's a bit of a strange counter example, to be honest.
GTX 1050 gets much higher real world performance per theoretical GF, much higher real world performance per GB/s, and clocks higher with better power scaling. And it's a different architecture. All Vega has going for it is absolute performance.
X1X gets higher real world performance per theoretical GF, higher real world performance per GB/s, and clocks higher with better power scaling. And it's the same architectural family. X1X not only has higher absolute performance, it's better at delivering within it's theoretical limits. I think that makes it a better implementation of a GCN GPU.
Like PS4 ended up being compared to X1, really. At least Sony were at a relative disadvantage for time and cost with the Pro. MS just plain lost first time round because they were playing the wrong game.
Anyway, I fully accept that you think differently. Now if next gen one system is slower overall but has faster raytracing ... I'd say that's just plain different. Not sure you could easily say if one was better. I guess software would tell you in the long term.
I'm a genie and I just made your wish come true:
https://en.wikipedia.org/wiki/PlayStation_Vita
Sadly, I was meaning high power stuff, rather than fanless and battery powered. There are lots of examples of cool PowerVR stuff in mobile. Some of the Intel integrated stuff was actually pretty capable, but always held back by drivers and the fact that Intel were more interested in their own graphics tech and none Atom-y processor lines.