Winter/spring 2020 isn't that much of a difference, we're roughly a year out if I had to hazard a guessAll this acceleration on the dev kits it's strange.
I hope that they don't plan for a fall 19 launch.
Use more CUs. If they use 48CUs, use 56, if they use 56 CU, they could use 64. I highly doubt Sony will use more than 56 CUs BTW. Seems to me 56 is the sweet spot with GCN.With a CU limit on Navi, doesn't that also firm up Anaconda having a secondary graphics chip, either RT assist or dedicate GPU alongside a soc. How can they achieve 'most powerful' otherwise?
Use more CUs. If they use 48CUs, use 56, if they use 56 CU, they could use 64. I highly doubt Sony will use more than 56 CUs BTW. Seems to me 56 is the sweet spot with GCN.
And overclock the thing, of course. And 1850 Mhz is just a leak, that seems way too high.
Doesn't that Gonzalo APU leak say the graphics part is Navi lite and wasn't there a leak somewhere saying Navi Lite has 44 CU's ?
I though it was still ambiguous as to whether Gonzalo was PS5?
Doesn't that Gonzalo APU leak say the graphics part is Navi lite and wasn't there a leak somewhere saying Navi Lite has 44 CU's ?
Navi is now confirmed to be GCN.
https://www.resetera.com/threads/ne...a-dont-want-none.112607/page-54#post-20150101
So the 64 CU limit should more or less still be present. Now looking at that new PS5 devkit leak with a gpu clock at 1850, it would give us 14.2 TF assuming using 60 CUs, which matches with previous leaks of 14.2 TF. And with the low TDP seen from AdoredTV "in the range of 120-180W", the lowest I can predict using that clock is 11.3 TF with 48 CUs. A more likely 12.3 TF at 52 CUs all said and done. Sue me.
When you say niche what product are you referring too?Presumably it's a size thing. 80 CUs is a big, expensive chip. The cost to architect such a design that'll sell niche numbers, I'm guessing, makes it a poor economy. Ergo, no attempt to design for more CUs, ergo, no more than 64 CUs on a GPU.
Presumably it's a size thing. 80 CUs is a big, expensive chip. The cost to architect such a design that'll sell niche numbers, I'm guessing, makes it a poor economy. Ergo, no attempt to design for more CUs, ergo, no more than 64 CUs on a GPU.
A theoretical 80 CU part. Given the 60 CU Radeon VII is already £600, and 64 CU Vega64 is nigh £400, an 80 CU GPU should be notably more costly, pricing it very much as a niche GPU. Heck, AMD is inherently niche as it is!When you say niche what product are you referring too?
With a CU limit
Presumably it's a size thing. 80 CUs is a big, expensive chip
Current state-of-the-art 7nm, obviously. That's what's available to produce such a chip and what's already in use for Radeon VII.At what fab size/process?
I take it with Navi being 7nm all they needed to do is increasing the clock speed without adding more CUs (more expensive) and bam there's extra performance, it could be much better optimized than Radeon VII too. But by all means AMD could always do a novelty 2080 TI killer Navi Extreme by going 80 CUs, as far as consoles are concerned I think they can make do well within the 64 CU limit.Why should the limit of 64 CUs be present? Not saying it isn’t, just asking why should we assume that?
Amd GCN has a 4 compute engines limit, with 16 CUs per CE, resulting on the 64 CU limit.
But...
“Talking to AMD’s engineers about the matter, they haven’t taken any steps with Vega to change this. They have made it clear that 4 compute engines is not a fundamental limitation – they know how to build a design with more engines – however to do so would require additional work.”
So I ask again... why can’t Navi remove the limit? From what I read, they had at a time a limit of 48CUs in GCN, that changed to 64. So they added the 4th compute engine for the extra 16 CU.
With Navi beeing in development for so long, and beeing redesigned, they shure had the time and the opportunity.