Silent_Buddha
Legend
Looks like a set of tests ramping up in complexity. I assume the Cornell one is the RGB-box room with things in it to look at surface lighting direction/transfer. The bunny might be about angles/AO. I had the impression Sponza is a benchmark for bounce lighting ("Cry" being within Cryengine or including changes/assets Crytek made on there?).
More things showing that a properly coded compute based RT solution isn't nearly as bad compared to RTX as NV would want you to believe.
This makes it more interesting with the AMD patents and if they are more about making existing 3D hardware blocks more efficient at running RT code.
Regards,
SB