Those titles are having to process all lighting and shadowing on compute. If those workloads were moved onto other hardware, that 7TFs could achieve more.
It all depends on what this other 'RT hardware' is!
Those title need to run on a next generation consoles, I doubt we will have fixed function lighting RT.
Is this coming from that neogaf mod?
Mentioning a specific CPU<->GPU bus speed could mean they're going with a chiplet design, with both the GPU and CPU having their own memory controllers (256bit GDDR6 GPU, 64/128bit DDR4 CPU).
Also, the rumored 300mm^2 for the PS5's GPU would fit with those 10-11 TFLOPs if it's a chip that is wider than 250mm^2 Navi 10 while running at lower, more power efficient clocks.
In practice, it'd be a chip with 20% more compute resources (24 DCUs) while clocked at ~1750MHz (which the GPU could sustain if they use TSMC's 2nd-gen 7nm).
Thankfully, the PS5 isn't releasing this day. It's releasing over a year from now.
Also, we have no idea on the economics of the RX 5700 series. For all intents and purposes, they're mid-range cards using mid-range sized chips on a 256bit memory bus, using a PCB with power characteristics similar to the RX580/RX590.
For all we know, the RX 5700XT could be selling for $250 and still pull a nice profit to AMD.
No this is my guess with the information(AMD Gonzalo, AMD Flute) and Kelly Rickards information. For the bus bandwith and everything some guess and same for SSD bandwidth.
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