Radeon Pro SSG might have been a good starting point for a development environment (SSD + GPU).We have no evidence a dev kit ever existed with Vega.
Radeon Pro SSG might have been a good starting point for a development environment (SSD + GPU).We have no evidence a dev kit ever existed with Vega.
I think, if there was ~13TF dev kit in late 2018 or early 2019, it had to be Vega 64/Radeon 7.
Kitchen edition?Or 5700XT clocked at 2.6ghz.
Developmental Navi silicon was out at that time as well. Given that Ariel had shown up in benchmarks in January, it’s logical to presume it could exist a few months prior to that benchmark.
Squirrels in my yard arranged all the acorns left on the ground into a giant 14.4TF and taught themselves how to chant, "PlayStation Five."
Because the devkit software is so mature at that point?Giving unstable Devkits to 3rd party with alpha APU/GPUs sounds like an asinine approach. I can't imagine any such developer wants to hunt phantom problems and debug hardware than deal with their own software problems.
I have no power here!
hmSquirrels in my yard arranged all the acorns left on the ground into a giant 14.4TF and taught themselves how to chant, "PlayStation Five."
Because the devkit software is so mature at that point?
Because the devkit software is so mature at that point?
I imagine they'll roll to a recent rev of FreeBSD for the native SSD support.Shouldn't it be exactly the same as the current-gen SDK but targetting different cpu compiler optimizations? Seems like this would be the most stable sdk transitions we ever had with consoles. At least as a starting point back in 2018.
Who wants buggy software on top of buggy hardware?
Oh I could, I just decided to use that specific power only for good, and as a last resort. It's not for entertaiment, or profit.You can't even get a spawn thread from this thread... pft.
Because the devkit software is so mature at that point?
Agreed, which is why I pointed out that distribution of dev kits is likely low anyway two years from launch. At some point the hardware has to differ so much that it loses its utility in being representative. At that stage it could just be an off the shelf PC with Sony’s development environment attached. There wasn’t a good off the shelf equivalent for Xenon, Cell, Jaguar, etc, but that’s no longer the case. Given that fact, I wonder how much utility a hardware dev kit would have versus Sony recommending a spec like PC games do.No but they are on a complete different level than alpha hardware problems and far easier to identify and a workaround/hope for a quick fix is to be expected. But identifying and isolating hardware related issues isn't a trivial thing and can be extremely frustrating. Something a 3rd party dev *should* not want to be bothered with under any circumstance if they aren't naive/stupid.
P.S. I've done serious low level work in relation to OpenFirmware/Kernel/Drivers/Bootstrapping/Emulation and custom Hardware with preproduction samples of CPU/System/IO controllers. *Nothing* is worse than spurious low-level problems which are to be expected with early prototypes.
Tbh I was very surprised that last summer Sony sent dev kits out, especially what appears to be dev kits with actual early APU inside. I would have thought with consoles being pretty much supercharged PC's, there would be less need to send dev kits 2 years in advance (especially while providing exact specifications you are shooting).Agreed, which is why I pointed out that distribution of dev kits is likely low anyway two years from launch. At some point the hardware has to differ so much that it loses its utility in being representative. At that stage it could just be an off the shelf PC with Sony’s development environment attached. There wasn’t a good off the shelf equivalent for Xenon, Cell, Jaguar, etc, but that’s no longer the case. Given that fact, I wonder how much utility a hardware dev kit would have versus Sony recommending a spec like PC games do.