Baseless Next Generation Rumors with no Technical Merits [post E3 2019, pre GDC 2020] [XBSX, PS5]

Discussion in 'Console Industry' started by BRiT, Jun 9, 2019.

Thread Status:
Not open for further replies.
  1. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    Radeon Pro SSG might have been a good starting point for a development environment (SSD + GPU).
     
    function, dobwal, anexanhume and 2 others like this.
  2. AbsoluteBeginner

    Regular Newcomer

    Joined:
    Jun 13, 2019
    Messages:
    960
    Likes Received:
    1,301
    I think, if there was ~13TF dev kit in late 2018 or early 2019, it had to be Vega 64/Radeon 7.
     
  3. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,619
    Likes Received:
    1,105
    Location:
    Redmond
    Or 5700XT clocked at 2.6ghz.
     
    function and AbsoluteBeginner like this.
  4. N2O

    N2O
    Regular

    Joined:
    Apr 17, 2010
    Messages:
    489
    Likes Received:
    191
    Kitchen edition?
     
  5. Nisaaru

    Veteran Regular

    Joined:
    Jan 19, 2013
    Messages:
    1,099
    Likes Received:
    371
    Giving unstable Devkits to 3rd party with alpha APU/GPUs sounds like an asinine approach. I can't imagine any such developer wants to hunt phantom problems and debug hardware than deal with their own software problems.
     
  6. MrFox

    MrFox Deludedly Fantastic
    Legend Veteran

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    Hmmm... That's awkward. I just got off the phone talking to a friend working in the industry, he said ps5 devkits are 7TF and the rumors probably come from the 16bit TF figure. The specs are being announced tomorrow anyway.
     
    PSman1700, disco_ and Proelite like this.
  7. bgroovy

    Regular Newcomer

    Joined:
    Oct 15, 2014
    Messages:
    799
    Likes Received:
    626
    Squirrels in my yard arranged all the acorns left on the ground into a giant 14.4TF and taught themselves how to chant, "PlayStation Five."
     
  8. Proelite

    Veteran Regular Subscriber

    Joined:
    Jul 3, 2006
    Messages:
    1,619
    Likes Received:
    1,105
    Location:
    Redmond
    PSman1700 likes this.
  9. MrFox

    MrFox Deludedly Fantastic
    Legend Veteran

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    Aw damn, you guys are too intelligent compared to the rest of the internet! I have no power here!
     
    Proelite and disco_ like this.
  10. anexanhume

    Veteran Regular

    Joined:
    Dec 5, 2011
    Messages:
    2,078
    Likes Received:
    1,535
    Because the devkit software is so mature at that point?
     
  11. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    19,469
    Likes Received:
    22,446
    You can't even get a spawn thread from this thread... pft.
     
    function and Proelite like this.
  12. TheAlSpark

    TheAlSpark Moderator
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    22,146
    Likes Received:
    8,533
    Location:
    ಠ_ಠ
    hm

    14 + .4 ?
    ಠ_ಠ
     
  13. dobwal

    Legend Veteran

    Joined:
    Oct 26, 2005
    Messages:
    5,748
    Likes Received:
    2,023
    Who wants buggy software on top of buggy hardware?
     
  14. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    19,469
    Likes Received:
    22,446
    Shouldn't it be exactly the same as the current-gen SDK but targetting different cpu compiler optimizations? Seems like this would be the most stable sdk transitions we ever had with consoles. At least as a starting point back in 2018.
     
    Proelite likes this.
  15. anexanhume

    Veteran Regular

    Joined:
    Dec 5, 2011
    Messages:
    2,078
    Likes Received:
    1,535
    I imagine they'll roll to a recent rev of FreeBSD for the native SSD support.

    It's a pretty small group of developers getting kits two years out.
     
    Proelite and BRiT like this.
  16. MrFox

    MrFox Deludedly Fantastic
    Legend Veteran

    Joined:
    Jan 7, 2012
    Messages:
    6,488
    Likes Received:
    5,996
    Oh I could, I just decided to use that specific power only for good, and as a last resort. It's not for entertaiment, or profit.
     
    Proelite likes this.
  17. Nisaaru

    Veteran Regular

    Joined:
    Jan 19, 2013
    Messages:
    1,099
    Likes Received:
    371
    No but they are on a complete different level than alpha hardware problems and far easier to identify and a workaround/hope for a quick fix is to be expected. But identifying and isolating hardware related issues isn't a trivial thing and can be extremely frustrating. Something a 3rd party dev *should* not want to be bothered with under any circumstance if they aren't naive/stupid.

    P.S. I've done serious low level work in relation to OpenFirmware/Kernel/Drivers/Bootstrapping/Emulation and custom Hardware with preproduction samples of CPU/System/IO controllers. *Nothing* is worse than spurious low-level problems which are to be expected with early prototypes.
     
    anexanhume, Silenti, turkey and 2 others like this.
  18. anexanhume

    Veteran Regular

    Joined:
    Dec 5, 2011
    Messages:
    2,078
    Likes Received:
    1,535
    Agreed, which is why I pointed out that distribution of dev kits is likely low anyway two years from launch. At some point the hardware has to differ so much that it loses its utility in being representative. At that stage it could just be an off the shelf PC with Sony’s development environment attached. There wasn’t a good off the shelf equivalent for Xenon, Cell, Jaguar, etc, but that’s no longer the case. Given that fact, I wonder how much utility a hardware dev kit would have versus Sony recommending a spec like PC games do.
     
  19. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,506
    Likes Received:
    2,416
    With the specs going to be between 9 and 12TF for next gen, on advanced architectures and hardware ray tracing, with the inclusion of an SSD instead of a mechanical 5200rpm drive, will we see graphics that come close, or even match the UE4 engine tech demo's from last year?
    They were supposedly running on 2080Ti, more powerfull then both consoles, but optimisations and all.

    https://www.notebookcheck.net/New-E...reating-photorealistic-graphics.414824.0.html
     
  20. AbsoluteBeginner

    Regular Newcomer

    Joined:
    Jun 13, 2019
    Messages:
    960
    Likes Received:
    1,301
    Tbh I was very surprised that last summer Sony sent dev kits out, especially what appears to be dev kits with actual early APU inside. I would have thought with consoles being pretty much supercharged PC's, there would be less need to send dev kits 2 years in advance (especially while providing exact specifications you are shooting).

    Going from PS2 to PS3, the jump in processing power and rendering philosophy was extreme. Going from PS3 to PS4, it was a big change as well. But from PS4 to PS5? Or XBX to XSX? Devs can probably shoot for ~2080 performance and port/optimize a game for next gen in few months time tops.
     
    PSman1700 likes this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...