hmm.. on second pass here; now that I had a moment to nap. He wrote:Listening for some minute, seems he does not use this world. Calling it 'data driven animation', or... IDK. But they will come op with something that sounds new, different, and progressive.
Maybe he catched up the rumor before the marketing teams came up with something fancy. We will see in 3 days...
animation interpolation (adding 60 fps support to 30 fps games)
so this hints to me as a backwards compatibility feature here. You must be able to perform interpolation without changing the code.
If this is accurate; then this makes more sense here as opposed to what we originally discussed.
Some red flags for me in the post, but with a 2 days to wait; I'm just going to wait instead of wearing out my keycaps again.