I have no idea what your argument is with your numbers.
Okay then, from the start:
1 - Some users in this thread started to
assume the PS5 will be close to $399 to undercut the SeriesX in price, most probably driven by the Github Gospel leak that suggests a total of 36 CUs,
but also by using Sony's statements of quick transition to the new console.
2 - I pointed out a couple of slides from Sony's investor relations presentation of 2019 that says
1) the quick transition was only ever mentioned in parallel with BC and 2) they're not going after potential customers who want a lower-cost console. In fact the slide says for every 1 customer who goes for a cheaper console, 99 customers go for better services + exclusive games + features.
3 -
You claimed it is unproven that Sony can use brand recognition (services + exclusives + features) over console price, like Apple does.
4 - I showed that
Sony is already using brand recognition over console price, by pricing their base hardware well above Microsoft's base hardware during the last holiday sales (and even right now, to be honest).
5 - You argued that
Sony doesn't have that kind of brand recognition in 2020 because in 2006 they failed to sell as many PS3 as they hoped, disregarding the fact that the last holiday sales I pointed out are significantly more representative of Sony's current brand status.
BTW, the PS3 was $600 in 2006. Adjust that for inflation and it would be the equivalent of Sony asking $767 for the PS5 in 2020. I don't think anyone is suggesting that. At least I'm not.
But there's quite a large difference between $399 and $499, or even $549.
And now there's that Bloomberg article claiming Sony is set on a $450 BoM + production costs, which seems clear to me that they won't be going after the lower-cost console selling point.
Is 1080p going to be the target res?
Just because the consoles have ray tracing hardware, it would be quite a stretch to say that everything that can be ray traced will be ray traced.
It's also not what I suggested. I said shadowmaps can be replaced with raytraced shadows on console games, and that's another of several factors that will prevent next-gen games from increasing in size.
Which game is he developing?
Mark Cerny?
Within the last 4 years:
2016 - Executive producer for The Last Guardian
2017 - Director for Knack 2
2018 - Executive producer for Spider-Man
2019 - Technical producer for Death Stranding
You think he isn't working on any game at the moment? Nor that his insights over game sizes are valuable enough?
Game sizes were never going to grow as much as they have in past gens, but I have no doubt they will grow as the generation goes on. There are going to be developers wanting to push more assets to make their 4k title the shiniest.
I challenge your conviction!