There's nothing 'odd' about my narrative at all. I'm not even spinning any narrative at all really, just explaining observable, general gamer expectations.What an odd narrative. Outterworlds was made before MS purchased them and has an 82 metacritic. Avowed started development before MS bought them and the scope of the project changed.
IF you want a starfield game out of Obsidian you are going to be waiting 8 years or more because that is how long it takes to make such a game . IF you want multiple aaa games out of obsidian at a time you are going to have to wait for them to grow. It doesn't happen over night. I am sure if avowed was an 8 year game people would complain that there are no games and that the games take too long to release. People were already complaining about Avowed not being released before this e3 as it was.
Why are you pointing out that Outer Worlds was made before MS bought them? I'm 100% aware of that and it was very directly an important part of my whole comment. If you're trying to argue Outer Worlds was some huge success and lived up to expectations, I dont know what to say, but it's just not true. It having a more limited budget clearly held it back.
My whole point is that after being bought by Microsoft, people got the idea that they'd be able to go beyond the scope of Outer Worlds 1 thanks to a higher budget, bigger team of people and all that. But this doesn't seem like what Obsidian are doing. Both Outer Worlds 2 and Avowed both seem to be more mid-budget scope games again, and I fear that even if they're very good for what they are, their lack of scope is going to lead to disappointment again.
There's also a big difference between something like Outer Worlds and Starfield, with plenty of middle ground between them. I'm not suggesting Obsidian should be matching such an effort, but even something more along the lines of like Fallout 4 in size/scope with Obsidian's quest design and writing would probably please a ton of people. And it's looking like we're probably not gonna get that.