ATI's decision concerning TMUs

Bob said:
Why bother? Render to Texture + Vertex Texture Fetch, which are part of the Direct3D9 specification, provide not only the same "no CPU intervention" feature of R2VB, but are much cleaner and extensible. IMHO, I do not think R2VB will last longer than a generation or two.

*cough* sarcasm *cough*
 
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